3 models released for free by Bitgem (Bitgem3d.com)
You'll find them in your world's asset browser in 'Buildings - Medieval' and 'Vehicles -Modern ground', or search for bitgem.
(If anyone has a bearable process for separating the wheels from the vehicle so they can be steerable, feel free and post :] )
New in the asset browser...
New in the asset browser...
Last edited by Mit on Fri Oct 24, 2014 11:55 pm, edited 1 time in total.
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
p.s. Regarding : "If anyone has a bearable process for separating the wheels from the vehicle so they can be steerable..."
Model conv 2.17 now has an option to 'Select Connected Faces'. This allows you to select a single poly on a wheel, then (assuming all the vertices of the wheel are in different positions from the chassis) automatically select all the other faces belonging to that wheel. Then you can export the wheel as a separate model, delete it from the original and re-add it as a steerable/animated wheel for use in the game.
Works rather well for the vehicle models above - which will be updated on the asset browser in the near future.
Model conv 2.17 now has an option to 'Select Connected Faces'. This allows you to select a single poly on a wheel, then (assuming all the vertices of the wheel are in different positions from the chassis) automatically select all the other faces belonging to that wheel. Then you can export the wheel as a separate model, delete it from the original and re-add it as a steerable/animated wheel for use in the game.
Works rather well for the vehicle models above - which will be updated on the asset browser in the near future.
"If anyone has a bearable process for separating the wheels from the vehicle so they can be steerable..."
Could try the method I used a while back to make a lot of the old tu vehicles animated.
Loaded the model into an editor, deleted everything but a wheel, saved it.
Loaded the model into an editor, deleted just the wheels, saved it.
Then re-added the wheels to the body via the model convertor.
Could try the method I used a while back to make a lot of the old tu vehicles animated.
Loaded the model into an editor, deleted everything but a wheel, saved it.
Loaded the model into an editor, deleted just the wheels, saved it.
Then re-added the wheels to the body via the model convertor.
Mit wrote:p.s. Regarding : "Model conv 2.17 now has an option to 'Select Connected Faces'. This allows you to select a single poly on a wheel, then (assuming all the vertices of the wheel are in different positions from the chassis) automatically select all the other faces belonging to that wheel. Then you can export the wheel as a separate model, delete it from the original and re-add it as a steerable/animated wheel for use in the game. .
I've reached the conclusion that the way to get tools like this, which make modelling easier, is simply to stop modelling so you have to do it yerself (and will therefore immediately try to automate it) :)