Software:Universal Client
Version Number:
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Location
ingame
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Description:
was origionally found on xebec. also happening on pandora.
The game calcs demands by looking at how much is needed ot make a full stock of what it produces. However, issues arise when something is demanded that is used for multiple produced items.
From what i can tell, the game is displaying the max demanded stock as the TOTAL of what is needed to make everything. However, when trying to add, it sets the limit to what single item will take the most of the demanded item, and any excess is lost.
for example,
If a building makes:
1 item A from 10 item D, with a max of 10. (100 item D to make 10 item A)
1 item B from 5 item D, with a max of 10. (50 item D to make 10 item B)
It will display a max of 150 Item D.
However, when actually trying to stock the items, it will only allow you to stock 100 item D
The game will still show a max of 150, but any item D that you attempt to add over the 100 will get lost.
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Steps to Replicate:
phantom item limit and lost items
Looks like the Building Efficiency Calc setting is messing stuff up. The 'stockroom' screen shows one stock limit, the set prices screen shows a different stock limit.
The stockroom menu will let you attempt to add stocks up to it's shown limit. However, any quantity over the limit shown in the 'set prices' menu will vanish.
In this picture, the Stockroom Menu would *let* me try to put in 53 power, but only 5 power will go in and 48 will just vanish. The 'set prices' menu says I can only put in 5.
The stockroom menu will let you attempt to add stocks up to it's shown limit. However, any quantity over the limit shown in the 'set prices' menu will vanish.
In this picture, the Stockroom Menu would *let* me try to put in 53 power, but only 5 power will go in and 48 will just vanish. The 'set prices' menu says I can only put in 5.
if i change the Building Efficiency Calc setting so the building has 50% efficiency, then the set prices menu will let me put in 50 items. Or 70 items if the building has 70% efficiency.
It seems that building efficiency is being used as the capacity limit regardless of how many items a building needs.
It seems that building efficiency is being used as the capacity limit regardless of how many items a building needs.
- flametard
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I know that i spent all day trying to figure out the nature of this bug, i noticed that jobs seemed to affect it so i got rid of the jobs. messed around with settings all day, even wrote a brand new bdat from scratch to test it. i know that some building numbers, such as 13,arent affected as far as i know. but many others 14,15, 16, 17 are affected.
this appears to be a different issue relating to stocking vehicles. *settings -> Economy -> Vehicle Inventory mode set to 0 is blocking the stocking of a vehicles in all buildings. (for no logical reason that i can determine).
Fixed for now by changing the setting to 6 which has no other effect. Client code is fixed for 0.67.7
Fixed for now by changing the setting to 6 which has no other effect. Client code is fixed for 0.67.7