'Landscape Plygon Buffer Full'

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zaroba
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'Landscape Plygon Buffer Full'

Post by zaroba »

Software:Universal Client
Version Number:
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Decided to remake the landscape for zoric. Was going to switch it to 512x512 but found the setting for 1024x1024 so decided to go for that. Also noticing that the game can use jpg for height maps I tossed a few 1024x1024 jpgs in and started trying them.

But alas, with each one I get an error 'landscape polygon buffer full' and i'm missing half the ground around my character.
Same with a 1024x1024 bmp

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Post by zaroba »

i don't believe its anything to do with the heightmaps themselves.
the land i can see while moving around looks fine, and the ingame map shows the terrain correctly.
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Post by zaroba »

getting the same error with the server set to 512x512 as well
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Post by zaroba »

tried 1024x1024 and 512x512 greyscale 256 color bmps and same results
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Post by zaroba »

figured out the problem.

Might be a bug, might be intentional, I don't know.

When increasing the map size, the tile size decreases by the same factor that the map is increased.
Increase the map by a factor of 4, going from 256 to 1024, you need to increase the tile size by a factor of 4, going from the default 115 to 460 to keep the tiles the same size. Otherwise the setting of 115 in a 1024x1024 map is the equivalent of a setting of 30 in the 256x256 map and this causes problems for the client.
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