I need help with my life settings :\
- flametard
- Posts: 1245
- Joined: Sun Apr 01, 2007 2:05 am
- Location: Join NR! faction name: 'NR new recruits' password: 'Truth'
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I need help with my life settings :\
I have it set to where each day on my planet happens in about a half hour realtime.
midnight is when the server increases hunger/thirst.
problem a:
I need it to be set up to where players get about half their hunger thirst bar go up every time it happens at midnight. If players stay hungry/thirsty for too long, then their health starts to go down.
If they log out they can go about 2 days without being in a house. and in a house logged out, they can go more than 2, depending on how much food they have stocked.
problemb:
everytime i relog on my planet my hunger and thirst is reset this is not intentional.
curiously, when i eat 'explosives' or drink 'chemicals' the hunger/thirst effects stay on relog. does anyone have any idea whats going wrong?
midnight is when the server increases hunger/thirst.
problem a:
I need it to be set up to where players get about half their hunger thirst bar go up every time it happens at midnight. If players stay hungry/thirsty for too long, then their health starts to go down.
If they log out they can go about 2 days without being in a house. and in a house logged out, they can go more than 2, depending on how much food they have stocked.
problemb:
everytime i relog on my planet my hunger and thirst is reset this is not intentional.
curiously, when i eat 'explosives' or drink 'chemicals' the hunger/thirst effects stay on relog. does anyone have any idea whats going wrong?
Part of the problem is that your the owner so hunger/thirst rules wont really apply to you. This is why when you relog, your hunger and thirst is gone. Even if you *clearauth, when you relog you will be once again recognized as owner and made a god and not have hunger/thirst apply correctly.
Easiest way to test, remove your name form the owner= line in the serverconfig, then do the *clearauth command to set your auth level to 0 (powerless player). You will be exactly as a player and hunger/thirst will apply to you the same as to a player until you set your name back in the serverconfig again.
Easiest way to test, remove your name form the owner= line in the serverconfig, then do the *clearauth command to set your auth level to 0 (powerless player). You will be exactly as a player and hunger/thirst will apply to you the same as to a player until you set your name back in the serverconfig again.
- flametard
- Posts: 1245
- Joined: Sun Apr 01, 2007 2:05 am
- Location: Join NR! faction name: 'NR new recruits' password: 'Truth'
- Contact:
OK!
relog problem is solved (i guess zar was right about it being subject to world owners)
I'm still trying to get the life settings working well. In the first cycle, you get a sliver. second cycle.. sliver grows a bit. 3rd cycle - hunger and thirst jumps to full.
I cant get it to grow in standard increments.
SECOND OPTION:
since my world is supposed to make active players hungry and thirsty, and idle players not so much.... I was thinking of adding stuff to the script to manually increase the players hunger and thirst a lil bit every time they access one of my scripted source items or another building.
ive asked this before, but im not sure what the deal is:
CAN WE increase/decrease hunger/thirst via script yet?!?!
relog problem is solved (i guess zar was right about it being subject to world owners)
I'm still trying to get the life settings working well. In the first cycle, you get a sliver. second cycle.. sliver grows a bit. 3rd cycle - hunger and thirst jumps to full.
I cant get it to grow in standard increments.
SECOND OPTION:
since my world is supposed to make active players hungry and thirsty, and idle players not so much.... I was thinking of adding stuff to the script to manually increase the players hunger and thirst a lil bit every time they access one of my scripted source items or another building.
ive asked this before, but im not sure what the deal is:
CAN WE increase/decrease hunger/thirst via script yet?!?!
- flametard
- Posts: 1245
- Joined: Sun Apr 01, 2007 2:05 am
- Location: Join NR! faction name: 'NR new recruits' password: 'Truth'
- Contact:
ok i tried:
it doesnt seem to be working.
did i write it right?
sorry to be noobish
Code: Select all
Event("Useitem","Diamonds")
{
$newHunger = $gPlayerHunger - 20000
*sethunger %PLAYER% $newHunger
*msg %PLAYER% test trying to increase my hunger
}
did i write it right?
sorry to be noobish
- flametard
- Posts: 1245
- Joined: Sun Apr 01, 2007 2:05 am
- Location: Join NR! faction name: 'NR new recruits' password: 'Truth'
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cool it worked. so I added
to each of my item source scripts. so players will get thirsty quickly if they're running around gathering sources,
Code: Select all
$newThirst = $gPlayerThirst + 1200
*setthirst %PLAYER% $newThirst
- flametard
- Posts: 1245
- Joined: Sun Apr 01, 2007 2:05 am
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Mit, would you mind posting a screenshot of your life settings for aramathea? I severely messed up mine on xebec, and im trying to make those final changes we talked about this week. I asked Zar, but he said he didnt have any good life settings available. I'm fixing up the wellbeing, construction mode, and a couple other things for xebec and life settings was one of the things i needed help with. thanks!
lol, you said scripts, not settings.
To the best of my knowledge, these are the life settings I've used on past zorics. With 5 min gamedays, it gave 2 real days to live outside of house without logging on.
Online Needs Percentage=50
Online Health Loss Percentage=50
Offline Needs Percentage=150
Offline Health Loss Percentage=150
At Rest Needs Percentage=10
At Rest Health Loss Percentage=10
Health Increase Max=10
Health Decay Rate Standard=5
Max Health Decay Rate Standard=10
Hunger Increase Rate Standard=300
Thirst Increase Rate Standard=400
Health Decay Rate Starving=10
Low Needs Health Gain Modifier=15
Hunger Health Loss Modifier=10
Thirst Health Loss Modifier=20
Realtime Health Recovery=7
To the best of my knowledge, these are the life settings I've used on past zorics. With 5 min gamedays, it gave 2 real days to live outside of house without logging on.
Online Needs Percentage=50
Online Health Loss Percentage=50
Offline Needs Percentage=150
Offline Health Loss Percentage=150
At Rest Needs Percentage=10
At Rest Health Loss Percentage=10
Health Increase Max=10
Health Decay Rate Standard=5
Max Health Decay Rate Standard=10
Hunger Increase Rate Standard=300
Thirst Increase Rate Standard=400
Health Decay Rate Starving=10
Low Needs Health Gain Modifier=15
Hunger Health Loss Modifier=10
Thirst Health Loss Modifier=20
Realtime Health Recovery=7