0.61.2 -> 0.61.7 Release Notes

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Mit
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0.61.2 -> 0.61.7 Release Notes

Post by Mit »

- inventory mode 1 now stops user having more than one basket
- showtask [NAME], *resettasks and other task manager admin stuff
- fixed crash when removing an item during a task callback
- prevented bartering with a person in a task
- added *reloadcommandaccess
- added animation control mode 2 that makes use of pose anims
- added option to disable all music streams
- added current task screen
- fixed player variables getting reset on health decay death (its up to the script to reset them if needed)
- added "PlayerRespawn" event
- changing player level with *setlevel now replicates to all connected
- added ItemAdded and ItemRemoved events
- fixed bug in default vehicle mode 25 (level dependent vehicles)
- starting building the battles system
- added pause and cancel task functionality
- moved script output to its own tab on the windows world server
- added bloodsplat stuff
- functions in script language
- fixes for comment handling in scripting language
- added skills list to world editor menu
- various reworkings of the script engine, including full support for param passing to functions, and moved the local variable list into the codeblock structure
- added *setcrow <NAME> <CROWNUM>
- added follower replication
- added follower flag display
- added server warning messages when barter fails
- fixed the alignment of text when selecting multiple items in barter screen
- added BattleSurrender and BattleLeave events
- added %TARGET%
- added $gPlayerFollowing and $gPlayerNumFollowing
- SetContext and RestoreContext
- moved all script output to script window
- more battles stuff.. battle groupings and opponent selection for > 2 players, finished off battle surrender sequence
- changed ~ chat messages to be for 'tribe'
- added life -> death effect 8, same as 0 but keeps skills
( [version] 0.61.3 )
- tidied up *Setcrow
- added *setfollowerid
- fixed the camera on crow death
- various b&p (members area, placeholders for guilds, server races etc).
- cancel button on 'connecting to world'
- lots more battle stuff... added slavery
- added *killhealth <NAME> (equivalent of *sethealth <NAME> 0 but replicates to all)
- fixed various battle issues - join button not appearing, follower status changes not getting updated correctly, etc
- can task with 1 item when holding more
- added *resetalltribes
- added *showtribe <NAME>
- gPlayerAuth
- gPlayerIsMember
- *battlestatus
- more tribe and battle fixes
( [version]0.61.5 )
- added basic caching for httpdownload files
- renamed *lock to *lockserver
- renamed *setallvehicas to *settingsdupevehicle
- started building up the dx9 client
- wee update on the windows server dialog layout
- fix for being able to challenge someone who is already involved in a battle.
- added subgame-> tribes mode 1 (all players retain tribe after death), and 2 (all players except leaders retain tribe after death)
- added *setlevelall [level]
- added $gBuildingVar[1-16] and $gBuildingTimeVar[1-16]
- Added new 'forest of building models' packet
- Added 'BuildingProductionRun' event
- addbuilding type,ownerid,x,y,name[,mat1,mat2]
- changed gPlayerX, gPlayerY to return map coordinates (0-255)
- added gPlayerWorldX, gPlayerWorldY to return world coordinates
- fixed some collision mode 5 stuff
- started work on the new building access displays
- cutscene language extensions - Player class etc
- configurable construction model
- moved notification display
- graphics -> main menu mode options for disabling top menu and adding OnScreenInventory
- renamed *customsoundglobal to *customsoundall
- replaced *forgetskillall with *removeskillall
- added OSDAddAt for adding osd items at a specified X,Y,W,H
- added new 'remotemodel' stuff for handling all the downloadable models bits in a single place
- added *addtostocks buildingID,quantity,item
- added *removefromstocks buildingID,quantity,item
- added script function sysAmountInStocks("ItemName")
- fixed the closing of scripted OSDBuilding when leaving the vicinity of the building or right clicking the screen
- removed the 'trailer mode' key which mostly confused people
- moved the value control to the middle of the screen
- implemented most of the 'onscreeninventory'
- removed the .old file from the download caching mechanism as it doesnt seem to do anything :)
- added world -> work with mode setting to control the behaviour of said interface item
etc
- added new 'mini main menu' mode (graphics -> main menu display mode 1)
- fixed bug in http downloader that meant duff 404 files were created (triggering atm asserts etc)
- added some effects for cutscenes
- notifications hid when accessing main menu
- added world -> inventory mode 2 that allows all items to be used
- added capacity and building flags fields to building records
- Tidied up the frontend layout a bit
- fixed camera position when returning to the world and finding yourself dead. (You now get a nice view of your corpse lying on the ground wherever you last were)
- some general tidyin of ingame osd
- humanoid 'vehicles' no longer get the charcoal texture when dead
- added *deleteallbuildings command to tidily clean out all the buildings on your world
- System functions can now return strings
- tidied the automatic scriptedosd a lil
- added OSDFADEDBUTTON
- added OSDTEXTENTRY
- Renamed some script functions to a 'sys' namespace (sysIsInTown, sysRealTime)
- added sysIsBuildingPositionValid , returns 1 if its possible to build in this position
- added sysGetTextEntry, returns the text entered into a OSDTEXTENTRY dialog
- removed the product decay system, that can be scripted if needed
- stopped 'humanoid vehicles' exploding when they die
- added building field 'special building flags'.. to have different models shown for the building while it is under construction
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