walls and other things placed on maps.

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sagaro
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Joined: Wed Jul 26, 2006 4:19 pm

walls and other things placed on maps.

Post by sagaro »

so lets say i have a terrain file... and one day i make all sorts of roads, and then i place some "walls"... the next day, i say i am gonna make a new world, begin with the same terrain file, and make a different set of roads and walls.

In the end you conclude you want the old walls and roads on the NEW world you just made. I know how to access the old map file, but where is the data for the walls you made?
where is the data for the map of all the roads you made?
where is the data for the map of where the ornamental buildings are placed?

I think its valuable info to know..
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flametard
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Post by flametard »

i think you want the *savemap (filename) command. i dont know for sure. that should save the map and any buildings or stuff thats been placed. i am not 100% positive about this tho. theres also an *autosavemap or something that saves the map and buildings and stuff so if your world gets reset or blown up or something, it goes right back to the state it was when u autosaved. look at tuwr.net and check out all the commands. also look in *settings and read all the descriptions, theres something about stuff like that in there too.
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zaroba
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Post by zaroba »

the x128y128.map file stores roads, walls, building locations, and texture locations etc.

if by terrain file, you just mean the heightmap and want to erase all roads, buildings, textures, and walls, then a simple *resetmap will work. you'll be left with a blank map that only has the heightmap.

if you mean you want to save the terrain textures, then you'll have to remove the roads and walls manually via the *delallmap command. *delallmap 3 for buildings, 7 for walls. there is no command to remove only roads so you'll have to drive around manually removing them.


if you want to save textures, then a better thing to do would be to do a *savemap command before building anything on the map like roads, walls, etc. then when needed, you can do a *loadmap on it
sagaro
Posts: 35
Joined: Wed Jul 26, 2006 4:19 pm

Post by sagaro »

well its cuz i have an old .isl file, with a map on it that has walls and buildings on it.. but i want to use that map on a new island i am making..
supposing i just go into that old isl file, savemap as a map file, import the new isl file, and load the map file for that... but then i just load up the old terrain and not so much walls and textures

compound this problem witht he fact i cant get into that other island cuz i am " supposedly not the right password owner or sumthin..
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