Software:Universal Client
Version Number:current
________________________________________________________________________
Location
ingame
________________________________________________________________________
Description:
this has been around a while, but has never caused any problems....until recently
it seems that if the circumstances are right, the time to make items is sometimes ignored.
lets say your on zion and have a car fac. it makes 1 hover trans every 2.5 hours out of 90 carbon fiber.
it has 2 hover trans in stock and 90 carbon fiber in stock.
real day 1. somebody buys a hover trans so it makes another.
real day 2. somebody buys another hover trans. now it has space for one but not the items demanded
real day 4. somebody sells 90 carbon fiber to the building, the next game day, it makes a hovertrans
on day three, it made the hover trans the min the items it demanded were put in due to the fact that more then 2.5 hours had already passed from the previous time it made one, which was more then 24 hours earlier.
this also works if the delay isn't due to items.
1. if it makes items from cash instead, it would pop one out the min it has the cash needed.
2. if (in the case of zion) the employee leaves, it would produce the min an employee returns. this one would be a loophole in the game. if the employee leaves, then the building wont have to pay anybody, then the employee can take the job again after the time to make has come and the building owner can make cheaper items.
________________________________________________________________________
Steps to Replicate: