Well the title gets right to the point. But here is an explanation.
I have had this Intel Pentium 4 3Ghz HT (Hyper Threading) CPU for almost a year now and just noticed that TU does not support hyper threading.
How do I know this you ask? Because most software/games that does not support it only uses a 50% max of the cpu. So that means the TU is only using 50% of the CPU's performance.
How do I know TU doesn't only require 50% of the CPU? Well I disabled hyper threading to see if it uses more and it did, TU used 99%-100% of the CPU. (those of you who have dual cores you will see 50% cpu since its only using 1 core, and quad core users will see 25% usage since its only using 1 core)
So I'm not asking it to support dual/quad cores, just Hyper Threading at least...
Hyper Threading support will improve gaming performance in TU for those who have CPU's with hyper threading.
CPU Hyper Threading Support
HT was one of the biggest flops by Intel ever. You are much safer turning it off, and maintaining stability. But as it were, I shall explain:
Decreased performance when in an idle environment, increased power usage, heat exchange, while in a state of idle. The true only time that the benchmarks change the numbers is when you have two applications multi-tasking and causing massive loads on the CPU. Intel saw this, scrapped the future for it, and introduced the Dual Core later on.
TU is a super tiny game in comparison to other larger titles, and even those don't make much use of HT Technology, so unless you plan on using Firefox, TU, and something along the lines of Graphic Design or Pro-E or Pro-I, all at the same time in your daily go abouts, its worthless.
-Malk
Decreased performance when in an idle environment, increased power usage, heat exchange, while in a state of idle. The true only time that the benchmarks change the numbers is when you have two applications multi-tasking and causing massive loads on the CPU. Intel saw this, scrapped the future for it, and introduced the Dual Core later on.
TU is a super tiny game in comparison to other larger titles, and even those don't make much use of HT Technology, so unless you plan on using Firefox, TU, and something along the lines of Graphic Design or Pro-E or Pro-I, all at the same time in your daily go abouts, its worthless.
-Malk
they scrapped it?
intel quad core i7 cpus have hyper threading.
anyway, yea, this game really doesn't need hyperthreading or multicore support.
the problems with lag and low fps when using high poly models (for this game, anything over a few k) or densly crowded areas resulting in a high amount of polys being shown is a game engine issue. odd stuff starts happening when the game tries to display 60k + polies at once. unfortunately, fixing the game's engine would require a complete rewrite of it. mit barely has time once a year or two to fix a few bugs, so i'm betting an engine rewrite is out of the question.
back when the game was first made, it wasn't as much of an issue since PCs at the time were also slower. but as time goes by, PCs get faster. the games aging engine just can't keep up.
intel quad core i7 cpus have hyper threading.
anyway, yea, this game really doesn't need hyperthreading or multicore support.
the problems with lag and low fps when using high poly models (for this game, anything over a few k) or densly crowded areas resulting in a high amount of polys being shown is a game engine issue. odd stuff starts happening when the game tries to display 60k + polies at once. unfortunately, fixing the game's engine would require a complete rewrite of it. mit barely has time once a year or two to fix a few bugs, so i'm betting an engine rewrite is out of the question.
back when the game was first made, it wasn't as much of an issue since PCs at the time were also slower. but as time goes by, PCs get faster. the games aging engine just can't keep up.
Yes I have talk to a staff about the game engine being a bottleneck in TU in the past and dont think it will be redone anytime soon.
When I was talking about the game engine I also included that TU uses 100% of any single core cpu (dual core 50%/ quad core 25%) even when it doesn't need it when in a planet, even on a fresh new empty planet.
I guess this topic has now turned into a game engine topic, But things need to get fixed on this game.. starting with the RAM build up problem.
And this game expects to improve in player count things need to be fixed and improved to keep up with todays players. By doing that you will see the player numbers of 2006 or more.
I'm not saying to crazy with todays realistic graphics....
but games can't always keep the same look specially if the game is getting very poor player counts like TU.
The reason I'm saying all this is because I don't want to see this game go down the drain. This is a great game with the right amount of players but things need to be improved to attract players in this day in age with all the high graphic mmo games.. not just the main menu.. I and many others have tried using higher poly models but failed because of the old vintage game engine. It was like trying to play a ps2 game on a ps1.
This game needs to leave the 2001 computer gaming age. Transfer TU from the ps1 into the ps2....
When I was talking about the game engine I also included that TU uses 100% of any single core cpu (dual core 50%/ quad core 25%) even when it doesn't need it when in a planet, even on a fresh new empty planet.
I guess this topic has now turned into a game engine topic, But things need to get fixed on this game.. starting with the RAM build up problem.
And this game expects to improve in player count things need to be fixed and improved to keep up with todays players. By doing that you will see the player numbers of 2006 or more.
I'm not saying to crazy with todays realistic graphics....
but games can't always keep the same look specially if the game is getting very poor player counts like TU.
The reason I'm saying all this is because I don't want to see this game go down the drain. This is a great game with the right amount of players but things need to be improved to attract players in this day in age with all the high graphic mmo games.. not just the main menu.. I and many others have tried using higher poly models but failed because of the old vintage game engine. It was like trying to play a ps2 game on a ps1.
This game needs to leave the 2001 computer gaming age. Transfer TU from the ps1 into the ps2....
scrapped the future for it, as in a grand future, hense the "quad core" before that i7 HT, multiple cores was the future, is the future, and will be the future. but the aim of all is still firm, TU + HT = over kill, not needed.zaroba wrote:they scrapped it?
intel quad core i7 cpus have hyper threading.
anyway, yea, this game really doesn't need hyperthreading or multicore support.
the problems with lag and low fps when using high poly models (for this game, anything over a few k) or densly crowded areas resulting in a high amount of polys being shown is a game engine issue. odd stuff starts happening when the game tries to display 60k + polies at once. unfortunately, fixing the game's engine would require a complete rewrite of it. mit barely has time once a year or two to fix a few bugs, so i'm betting an engine rewrite is out of the question.
back when the game was first made, it wasn't as much of an issue since PCs at the time were also slower. but as time goes by, PCs get faster. the games aging engine just can't keep up.
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sounds interesting.
but, will it be similar to the crappy onboard intel graphics chip?
or will it have the capabilities to compete with ati and nvidia?
if its the first, then nothing special. if its the second, then i would imagine that it would need a specially designed motherboard with much faster bus and ram speed. i imagine it'd also cost over $500 for a low end one.
but, will it be similar to the crappy onboard intel graphics chip?
or will it have the capabilities to compete with ati and nvidia?
if its the first, then nothing special. if its the second, then i would imagine that it would need a specially designed motherboard with much faster bus and ram speed. i imagine it'd also cost over $500 for a low end one.
from the rumors go, current i7 boards cant keep up with the i7. So the that intel larrabbee will be having the same problems with boards that are lagging behind in speed.
its suppose to compete with ati and nvidia graphic cards.. i guess intel is trying to replace graphic cards. but i doubt it will work..
its suppose to compete with ati and nvidia graphic cards.. i guess intel is trying to replace graphic cards. but i doubt it will work..