Vehicle physics & control issues

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Fooli
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Vehicle physics & control issues

Post by Fooli »

Software:Universal Client
Version Number:0.48.9
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Location
Everywhere, using control mode 1
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Description:

1. [removed owing to chimpery]

2. Vehicles in the air seem to obey laws of friction, or braking (or something) as though they're on the ground. Fly off a hill, stop accelerating, and you can just stop in mid air

3. Mode 7 collisions make ramps work, but also mean you can only collide with models one way round. Do I need to add collision models or something?

4. Bounce


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Last edited by Fooli on Wed Nov 15, 2006 10:26 am, edited 1 time in total.
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zaroba
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Post by zaroba »

for #2, i think the special control modes setting fixes that.

changing it to 1 to diable the vehicle from steering in the air also disables its ability to slow down and accel. atleast, i think thats the setting. i know its impossible to stop on zion when bouncing accross a town on the tops of buildings.
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zaroba
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Post by zaroba »

nm. just tested it on zoric.
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Post by Fooli »

Yeh, doesn't work does it. Actually you've just reminded me of...

5. When special control mode = 1 (can't turn in the air) it completely locks out the wheels, so they don't turn at all. I know it's a small thing but it'd be much nicer if the wheels turned, but the vehicle didn't, so you can see where you're going to shoot off to when you hit the ground again :)
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Post by Magicfinger »

bump
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Post by Mit »

multibump
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Post by zaroba »

can ad that steering/vehicle rotation is backwards when going in reverse ion a vehicle :P
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Post by Mit »

megabump
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