The invisibility bug is spreading.
The invisibility bug is spreading.
Highly noticeable, nearly 50% of the members can't see each other.
http://theuniversal.net/forum/viewtopic.php?t=6414
Note the date of the post. Note the small number of replies :]
It's not a bug that is "spreading". The code hasn't changed... so if it's getting worse, something else has changed.
As I've explained in other forum posts it's a tricky one to pin down: if wireless seems to make it worse, that might help us find the cause (I don't think there's anything particularly different about connecting with wireless, except maybe it's a problem sensitive to packetloss or something).
Space comms is mostly peer to peer: in other words, you're all communicating with each other's clients directly. Which means invisibility could be any number of things related to your specific networking/internet setups, and almost certainly has nothing to do with the way your client communicates with the galaxy server, and the code that governs all that stuff.
Post in the thread above and give us the information we ask for... and maybe we'll stumble across the solution* (if mit has any time to think about it).
f
* There are only two definite solutions, that I'm aware of. 1) Mit rewrites all the networking code 2) we change the entire game setup, host everything on a gigantic server with a big fat net connection, and charge you all to play so we can pay for the hosting costs. They're both at the improbable end of the probability curve. By asking for all this boring ISP and networking information I was hoping to spot some sort of pattern that would lead to a simple fix. Like, you're all using firewalls that need configuring to enable space to work, or something. I'm not really an expert, but in mit's absence it's all I could think of :]
Note the date of the post. Note the small number of replies :]
It's not a bug that is "spreading". The code hasn't changed... so if it's getting worse, something else has changed.
As I've explained in other forum posts it's a tricky one to pin down: if wireless seems to make it worse, that might help us find the cause (I don't think there's anything particularly different about connecting with wireless, except maybe it's a problem sensitive to packetloss or something).
Space comms is mostly peer to peer: in other words, you're all communicating with each other's clients directly. Which means invisibility could be any number of things related to your specific networking/internet setups, and almost certainly has nothing to do with the way your client communicates with the galaxy server, and the code that governs all that stuff.
Post in the thread above and give us the information we ask for... and maybe we'll stumble across the solution* (if mit has any time to think about it).
f
* There are only two definite solutions, that I'm aware of. 1) Mit rewrites all the networking code 2) we change the entire game setup, host everything on a gigantic server with a big fat net connection, and charge you all to play so we can pay for the hosting costs. They're both at the improbable end of the probability curve. By asking for all this boring ISP and networking information I was hoping to spot some sort of pattern that would lead to a simple fix. Like, you're all using firewalls that need configuring to enable space to work, or something. I'm not really an expert, but in mit's absence it's all I could think of :]
- cgaskell20
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weird, i have never had any problems seeing baladin before, but then all of a sudden i couldnt see him (i went to my laptop which is wireless) i eventually got round to hardwireing my laptop and i still couldnt see him, today i went on to my pc which is also hardwired and i could see him, so im thinking maybe it aint a wireless problem but something actualy on the user computers? my laptop is running on vista and pc is running XP, maybe something in the programming, i dont know but maybe some one out there who know what they are talking about could have a think and i could maybe check to see if there is anything else different between my pc and laptop other than OS, it is also the same with stimutacs hope this helps a bit
Netgear routers is one of the causes, and bal is using netgear. There might be a compabiliy issue here.
Today jmoyet found out he coulndt see bal, it happened suddenly. Coz he could see him before. And jmoyet is on cable.
I can't see him, and I'm on wireless.
Today jmoyet found out he coulndt see bal, it happened suddenly. Coz he could see him before. And jmoyet is on cable.
I can't see him, and I'm on wireless.
Last edited by Mishka on Wed Dec 10, 2008 10:39 pm, edited 1 time in total.
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This could be completely ridiciolous but what about IP addresses? On a router, your given two IP addresses, external and internal right? We had problems with this before about World Hosting, so couldn't it be a similar problem with the client-to-client detection? I changed ISP recently and have recently had several IP changes, but i haven't had chance to test them in-game. But would this actually be possible?
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In all honesty, i could sometimes see you but not Deca, sometimes Deca but not you and sometimes neither. I think it's something which none of us will be able to fix, but i guess we could help solve the problem.bluenova123 wrote:yes it is getting worse. Before I left I could see everyone no problem. Now that I am back still no problem for a bit, but today for no reason I am having trouble seeing people.
Edit: Got an idea, talk to those at Vega Strike. They are incorporating multiplayer into their game and I'm not saying about stealing or buying the code, but ask them generally on the forums if they've had any trouble. You never know, could be something really simple?
That won't work, unless that game uses exactly the same engine, which is highly unlikely. The code for that is too much apart.Gavinbaisk wrote:Edit: Got an idea, talk to those at Vega Strike. They are incorporating multiplayer into their game and I'm not saying about stealing or buying the code, but ask them generally on the forums if they've had any trouble. You never know, could be something really simple?
I'd really like to take a look at the current code, and have a chat with you guys about P2P. But Fooli, if we keep waiting for Mit to reappear, which we have been doing for a few weeks now, there's nothing I can even *try* to do about this!Fooli wrote:* There are only two definite solutions, that I'm aware of. 1) Mit rewrites all the networking code 2) we change the entire game setup, host everything on a gigantic server with a big fat net connection, and charge you all to play so we can pay for the hosting costs. They're both at the improbable end of the probability curve.
I do. Sorry, didn't mean to be an ass or anything... It's just, nobody's worked on the code for a year and I'm eager to try to fix some of the bugs...Fooli wrote:I understand, but it's his code. No-one gets to see it without him agreeing first. I'm sure you understand...
f
Have you heard anything about or from Mit the past few weeks?
To be honest f, does mit even care :/ ? In my opinion i see you as the owner of this game as although i realise mit has been busy but youve put way more effort and time into the game the last year or so and i think it should be down to you to make some of the major decision. If dazjors can fix some of the bugs id welcome such an offer with arms wide open, you can even email Mit if you like but i dont see why he wouldnt take up such an offer either (that is if he replies).
mits been working on the code off and on for the past two months.
last i talked to him (about 2 months ago) he said he was going threw all the code and tiding it up, which might fix bugs that are getting caused by messy code. it will also let new things be added easier and allow easier fixes of bugs.
last i talked to him (about 2 months ago) he said he was going threw all the code and tiding it up, which might fix bugs that are getting caused by messy code. it will also let new things be added easier and allow easier fixes of bugs.