Model Requests? (or help)
Nope.
I'd love it to wider, and not so tall. Kinda looks like a tornado. But I might be able to fix that, if you share.
Again...very future.
www.bgblackguardheadquarters.freeforums.org
Modeling and texturing projects there aswell.
I'd love it to wider, and not so tall. Kinda looks like a tornado. But I might be able to fix that, if you share.
lol zar, that is a future, very future project for us. Maintaining a low poly count on a standard ship is hard enough, so imagine with one of those beautys.how about the Black Pearl or Flying Dutchman?
Again...very future.
www.bgblackguardheadquarters.freeforums.org
Modeling and texturing projects there aswell.
- fhko
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I was just looking at the images of it online and I came to the sudden realization that the Black Pearl is actually one really ugly ship. I don't think it's worth the modeling time.
http://www.funnyphotos.net.au/images/pi ... ck-pe1.jpg
But that's just my opinion.
http://www.funnyphotos.net.au/images/pi ... ck-pe1.jpg
But that's just my opinion.
- fhko
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- Location: As I awake I find myself in a strange new place.
I've been wanting to create something like this for awhile, but I never got around to it. I think I might try similar stuff over the next hour or so.
Update: Like the new avatar or should I return to the old one?
Update2: Or would this be an even better one?
Update3: Or even this?
Update4:
Last edited by fhko on Mon Dec 29, 2008 6:38 pm, edited 1 time in total.
- fhko
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*sigh*
All that work and you pick the simplest one of the bunch as your favorite. I thought the 'Building a universe' one would surely get comments. (Although I should really probably darken the text on that one).
I wish I had a faster way to make a set of evenly spaced still screenshots. That fly-by of phong took a really long time. And I had to use a video recording of the landing sequence to get it to work.
All that work and you pick the simplest one of the bunch as your favorite. I thought the 'Building a universe' one would surely get comments. (Although I should really probably darken the text on that one).
I wish I had a faster way to make a set of evenly spaced still screenshots. That fly-by of phong took a really long time. And I had to use a video recording of the landing sequence to get it to work.
- fhko
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Keep in mind I can (and have) make bigger, longer and/or better quality ones if this is something we want to use for advertising or what not. I was making them small so they were readily deployable as forum avatars (130x90 and less than 59kb).
If someone has a good idea for a fairly complicated one I'm all ears. Although keep in mind I'm terrible at 2D graphics so it can't involve a lot of drawing.
At the current size I can get about 20 to 25 frames without exceed the avatar limit to give you a reference on size.
If someone has a good idea for a fairly complicated one I'm all ears. Although keep in mind I'm terrible at 2D graphics so it can't involve a lot of drawing.
At the current size I can get about 20 to 25 frames without exceed the avatar limit to give you a reference on size.
- fhko
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(I always love using the link Image shack tells you not to use in forums.)
Anyway, I made a simple little stone shack based off of one in Battlefield 2. It's a pretty non-descript building so it will make a good addition as a house, meth-lab, ghetto, etc. I think I'm starting to understand the process by which I can make my textures a bit more realistic.
I hope you enjoy it.
Stone Shack
and texture
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For those of you who care about what I'm up to...I'm looking into a switch toward blender (instead of gmax) as my primary 3d modeling software. With any luck it will help my put out some higher quality models.