models in use on a world when not set

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zaroba
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models in use on a world when not set

Post by zaroba »

Software:Universal Client
Version Number:current
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Location
in-game
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Description:
on zoric. i removed the wildlife assignments in the namesfile and reloaded. did it as one of the first of dozens of changes. yet on zoric, the sheep still remain wondering around.

its not a matter of not saving and *reloadnames'ing. it was one of the first changes that were made and i've made dozens of changes since then, did the *reloadnames command dozens of times, relogged dozens of times, and even closed and reopened the server several times.

yet the sheep remain
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mark2k8
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Post by mark2k8 »

the sheep shall haunt you forever
:D
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zaroba
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Post by zaroba »

heres another one:

BUILDINGMODEL,23=farm-arable.atm
BUILDINGTEXTURE,23=z24-farm-arable2.jpg
BUILDINGMODEL,24=farm-arable.atm
BUILDINGTEXTURE,24=z24-farm-arable.jpg

no matter which building # the 2 textures are set to, building 23 stays having z24-farm-arable.jpg and building 24 stays looking white.

no matter how many times i save and *reloadnames and no matter how many times i relog.

if i change the models they use, then building 24 just looks like rubble, even though the client will download the model and the model works elsewhere.
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zaroba
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Post by zaroba »

not only does it list correctly in the names file, but also on the server under buildings editor -> change model
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flametard
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Post by flametard »

have you tried blowing up the world?
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fhko
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Post by fhko »

Keep in mind that this has happened to me before as well.

http://theuniversal.net/forum/viewtopic.php?t=7560

But it magically fixed itself.
dazjorz
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Post by dazjorz »

Programs magically fixing something suddenly and unexpectedly are a sign of bad coding. :(
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