Can models fromt he Google Sketch 3D Warehouse be imported,
Dev topic really.
I believe the Pro version lets you export to 3ds, in which case yes, you can. However I wouldn't recommend it: sketchup isn't a sensible program in which to create game-oriented 3d, IMO. It's great for concepts and for google earth (ie, non-realtime) type applications, but the models it creates need so much optimisation in another prog (again, only IMO) that you may as well just use a dedicated 3d modelling app.
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I believe the Pro version lets you export to 3ds, in which case yes, you can. However I wouldn't recommend it: sketchup isn't a sensible program in which to create game-oriented 3d, IMO. It's great for concepts and for google earth (ie, non-realtime) type applications, but the models it creates need so much optimisation in another prog (again, only IMO) that you may as well just use a dedicated 3d modelling app.
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Ahh, ok. So you can do basic mapping in Sketchup - taking a photo and smushing it onto a face. Looks like it has some basic texture positioning and distortion tools. A starting point... but again, its requirements are different to a game's, where your aim is to reuse as much texture space as possible; to mirror textures and share texture space between faces, as much as possible; and it kinda works the other way around, where instead of taking a photo and projecting it onto a model, you build a model, create a uv map, then use photos to fill it in. But give it a whirl, by all means :]
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- fhko
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Aye, gmax is freeware. I'd be modeling on it right now if I could get a lousy registration code to work (I can't do the suggested copy and paste of the code since the computer I have all my transferred files on doesn't have a working modem and copying it by hand didn't seem to work). I've been spending some of my time just sketching a few ideas for models by hand on a piece of paper with my limited artistic abilities. I really wish I was decent at modeling humanoids since my world is probably going to need it.
Anyway, I wish you the best of luck in learning how to model, mishka. It might be helpful to look up some of my old modeling posts to avoid making some of my mistakes.
Anyway, I wish you the best of luck in learning how to model, mishka. It might be helpful to look up some of my old modeling posts to avoid making some of my mistakes.
- fhko
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- Location: As I awake I find myself in a strange new place.
If you do manage to get gmax up and running and you're interested, I can send you some of my gmax models so you can fool around with them a bit and get a sense of what's possible. Maybe you'll even think up ways to improve them. If you get good, maybe you can get my little robot guy to dance or something. Then, with and army of dancing robots, we shall conquer the world!!! Muhahahaha!!!
Or you can stick to starting off modeling boxes. Boxes are good too. Can never have too many boxes. (They're great for hiding dancing robots in )
Reminds me of the bugs I programmed to do the hokie pokie in my computer science course.
...can you tell I'm getting bored not being able to do 90% of the stuff I want to be doing on my usual computer?
Or you can stick to starting off modeling boxes. Boxes are good too. Can never have too many boxes. (They're great for hiding dancing robots in )
Reminds me of the bugs I programmed to do the hokie pokie in my computer science course.
...can you tell I'm getting bored not being able to do 90% of the stuff I want to be doing on my usual computer?