Why is the Stardrive range an elipse?
Why is the Stardrive range an elipse?
We are getting less range at the top and bottom.
Ie, it's elliptical because mit is a chimp :)fhko wrote:In simple terms: The map is really a square in actuality (or at least more squarish than it appears), but because of how the interface is setup, it has to be squished into a rectangle. Flattening the warp distance ring into an ellipse along with it.
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its the same on worlds (before anybody asks)fhko wrote:In simple terms: The map is really a square in actuality (or at least more squarish than it appears), but because of how the interface is setup, it has to be squished into a rectangle. Flattening the warp distance ring into an ellipse along with it.
the heightmap is square, the world map is 256 tiles in north/south and east/west
but in actuality it is a rectangle. each tile on a map is wider then it is tall.