I have several different vehicle and mech models on my world, and they all seem to
work fine, but yesterday I asked baladin to help test a few, and he said he
could not see them.When I asked if there was a loading bar in the upper right corner, he said
that it was not there.
When I went to xebec, Stimutacs granted me a knight, and it was 15 minutes before the knight even started to load.
I can see that it probably was my connection on xebec, but would dial up be the culprit on my world as well?
If so, what other problems might I encounter?
Problems running a world with dial up ?
Dial-up really isn't suitable for a game like this which has lots of dynamic content. That is, when you're going to spend a lot of time downloading models and textures (as a player) and serving models and textures (as a world owner).
It's possible, but very very far from ideal :] Our file transfer system isn't exactly flawless, but with broadband at least you can just quit out and try again should it fail... on dialup it's always gonna be sloooooow.
As a player there's nothing you can do about it, except get a faster connection.
However, as a world owner you can make a huge difference by hosting your models, textures and sound files on a web server. You'll still have limitations using dialup to manage player movement, firing, economy transactions and so on. And you'll still be serving some content (the map, settings etc) directly from your PC over your dial-up connection. But players will get all the big stuff - models etc - from the web, bypassing your connection entirely. With that sort of set up, and assuming you don't expect more than a handful of players doing stuff at once (and probably assuming you're running a slow sort of world, not ultracombatkillzone), then dial-up could perhaps work.
Search the forum and world owner's guide for info on setting up web hosted content...
f
It's possible, but very very far from ideal :] Our file transfer system isn't exactly flawless, but with broadband at least you can just quit out and try again should it fail... on dialup it's always gonna be sloooooow.
As a player there's nothing you can do about it, except get a faster connection.
However, as a world owner you can make a huge difference by hosting your models, textures and sound files on a web server. You'll still have limitations using dialup to manage player movement, firing, economy transactions and so on. And you'll still be serving some content (the map, settings etc) directly from your PC over your dial-up connection. But players will get all the big stuff - models etc - from the web, bypassing your connection entirely. With that sort of set up, and assuming you don't expect more than a handful of players doing stuff at once (and probably assuming you're running a slow sort of world, not ultracombatkillzone), then dial-up could perhaps work.
Search the forum and world owner's guide for info on setting up web hosted content...
f
adding to what fooli said, as long as you don't have to upload files, a server on dialup can easily handle around 3 players, they will get pings between 300 and 400. 5 players is about the limit, but it will be very laggy and slow. after that players will start to get disconnected.
if you don't have a website, i can easily set you up something on tuwr.net so you can upload the models to it and point your world to it. in fact, unless your making the models yourself, it'll be possible to get your world setup and using models from tuwr without even having to download any or upload any.
if you don't have a website, i can easily set you up something on tuwr.net so you can upload the models to it and point your world to it. in fact, unless your making the models yourself, it'll be possible to get your world setup and using models from tuwr without even having to download any or upload any.
That would be great.Unfortunately I'm stuck with dial-up for a while, as my home is nestled
in a valley surrounded by mountains, satellite internet is a no. We should get fiber optic
internet in our area by next year.As a brick seems to understand these processes better that I, how do I go about uploading and pointing the models as you say, Zaroba? I was hoping to have just a simple economy with a few mech battles to vaporize the occasional boredom
It has been asked before by others, but how do I register my world?
in a valley surrounded by mountains, satellite internet is a no. We should get fiber optic
internet in our area by next year.As a brick seems to understand these processes better that I, how do I go about uploading and pointing the models as you say, Zaroba? I was hoping to have just a simple economy with a few mech battles to vaporize the occasional boredom
It has been asked before by others, but how do I register my world?