Looking for fresh ItemsName.txt
Looking for fresh ItemsName.txt
I am in the process of working up a new economy for Sabrada.
I don't plan on taking back over Sabrada before I get a building.dat setup and some models. So I am in need of a ItemsName.txt to start this process.
Can anybody give me one here that has not been edited?
Feel free to email it if you like.
I don't plan on taking back over Sabrada before I get a building.dat setup and some models. So I am in need of a ItemsName.txt to start this process.
Can anybody give me one here that has not been edited?
Feel free to email it if you like.
Last edited by Jemrada on Tue Jan 15, 2008 1:53 pm, edited 1 time in total.
if you just want a list of items: http://www.tuwr.net/tuwr/pmwiki.php?n=Lists.Items
the itemnames file isn't used anymore, so don't know if it would be created by the world by default or not.
the itemnames file isn't used anymore, so don't know if it would be created by the world by default or not.
pst...after changing the name you can update the items in the buildings editor to show the new names. Tools menu -> Import NamesFile.txt. it will load the namesfile thats in the same folder that the buildings.dat was loaded from. iuf its a new one, just save it then open it. it will automatically load a namesfile if theres one in the same folder when you open a bdat.
http://www.tuwr.net/tuwr/pmwiki.php?n=Lists.Items
has the number that represents each item, any special uses, and needs/health benifits
has the number that represents each item, any special uses, and needs/health benifits
no clue
its how it appears in the *itemproperties info.
negative sign...where? under the health category? its probably for the nutrition stuff that has yet to be put in the game. mit had mentioned it long ago. foods/drinks would have varying health effects based on how good they were for you. basically you'd need a balanced diet.
from what i have seen, none of the health effects actually work yet. people can live solely off tea and steaks. of course, it could also just mean the even the simplest of hunger/thirst setups have the normal health gain more then the health loss from the food/drinks
its how it appears in the *itemproperties info.
negative sign...where? under the health category? its probably for the nutrition stuff that has yet to be put in the game. mit had mentioned it long ago. foods/drinks would have varying health effects based on how good they were for you. basically you'd need a balanced diet.
from what i have seen, none of the health effects actually work yet. people can live solely off tea and steaks. of course, it could also just mean the even the simplest of hunger/thirst setups have the normal health gain more then the health loss from the food/drinks