Building representation in subspace mode 2

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morbydvisns
Posts: 1889
Joined: Sun Jan 30, 2005 12:51 am

Building representation in subspace mode 2

Post by morbydvisns »

Software:Universal Client
Version Number:current
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Location
bongtrek
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Description:
placeing a building, by the new process (not bound to corners), the building shows in the proper place but the name for the bldg shows on the corner it would be built in with the old scheme..... if you f8 to enter orbit to the building, and exit orbit, your ship is placed in the area the buidling would be on the old method. I havnt tried putting multiple buildings in a single tile to see if they all stack the names on that one corner.
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Steps to Replicate:
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Mit
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Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

Fixed 0.52.0
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