Software:Unregistered Server
Version Number:51.6?
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Location
Planet Xebec
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Description:
i laid a texmap over the southeastern most corner of my map. the texmap came out flipped, as in, the north edge and south edges were right, but the east edge was on the west side, and the west egde on the east side. also, it didnt generate the texmap a one tile thick strip along the edges of the world (dont know if thats normal or not).
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Steps to Replicate:
havent tried to replicate it ill do that tonight. for now ill just flip the texmap in photoshop so it displays how its supposed to, and ill trim a 1/64th strip off the sides of the texmap where it will be against the edges of the world, too, so it lays down right.
texmap comes out flipped in client
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
as for the one tile thing, thats somewhat normal. don't know if its really a bug or just how the world map does things.
on a heightmap, the colors are on pixles, but in the game, instead of changing the actual tile height, the height change is on the tile corners. any smoothing that is done is always to the south and east. thus said, the south and eastern strip of untexturable landscape is really the unusable ocean tiles coming up to meet the ground level, whereas the north and west edges are usable world map that goes down to meet the ocean.
but...its late and i'm tired...so i might have north/south and/or east/west mixed up.
on a heightmap, the colors are on pixles, but in the game, instead of changing the actual tile height, the height change is on the tile corners. any smoothing that is done is always to the south and east. thus said, the south and eastern strip of untexturable landscape is really the unusable ocean tiles coming up to meet the ground level, whereas the north and west edges are usable world map that goes down to meet the ocean.
but...its late and i'm tired...so i might have north/south and/or east/west mixed up.