Therefore, if at all possible, my world will be a war/econ planet featuring, 2 teams/countries fighting each other, but the war will not only be fought with tanks, it will be fought with the economies and such because the country with the biggest and best war machine will produce a much more potent force than that of the other side. Furthermore, victory will be achieved when one of the countries' capitals will be captured or destroyed. Apart from those cities there may also be towns or outposts that will be user created. However, the latter will not be available to create for all players. There will be a hierarchy for both sides, much similar to a class system.
I need help, preferably from the devs on this, possibly because I may require a different client due to the fact that many of my friends will want to play on this world only and won't really use/comprehend the space trading aspect that also comes with the Universal experience; As an a-tractor player, I still prefer a good econ game than space trading

Thanks in advance.