http://www.poopinmymouth.com/tutorial/tutorial.htm
If you've got several hours and lots of bandwidth to spare, check out this guy's 3d art video tutorials. It's all very Max and Photoshop-centric, but it's fascinating (if you like this sort of thing) to see how it's 'supposed' to be done. I wish he'd done one for spaceships and lighting tho. And I wish I had the same understanding of anatomy... I feel even more ashamed of our crappy avatars now :]
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Amazing modelling & texturing tutorial site
3d development
fooli i can start workin on new 3d model of ships spacestations vehicles buildings even planets but i need to now if you want me to do it please reply
By all means have a go at anything you like. Probably worth saying, though, that there's a much bigger audience for "world" stuff like buildings & vehicles (whether they're cars etc, or "robocrows" - mini spaceships). That stuff can be used by any world owner, whereas stuff in space needs to be tweaked and added by hand in the code (it's all hard-coded).
You'll probably need to know about the constraints of our model format before you get too involved in it. There's info on the forum if you search, and also some in the model converter manual, or just post here and ask.
I think you mentioned you'd done UT texturing and so on in the past. Got any screenshots of stuff you've worked on before?
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You'll probably need to know about the constraints of our model format before you get too involved in it. There's info on the forum if you search, and also some in the model converter manual, or just post here and ask.
I think you mentioned you'd done UT texturing and so on in the past. Got any screenshots of stuff you've worked on before?
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