HD textures

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jmoyet
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HD textures

Post by jmoyet »

HD Hovertrans

i finaly finished it. scroll down to see the screen shots.
If you want to download the Lamborghini Countach HD Texuture click here Download Link

If anybody els wants to add their own HD textures post screen shots and a link for others to download on this topic.

I know there are people that texture better than me
Last edited by jmoyet on Mon Dec 28, 2009 9:07 am, edited 10 times in total.
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zaroba
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Post by zaroba »

wow, thats nice.

is that the same countach model?
if it is, i didn't know there was a guy inside it.
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Post by jmoyet »

zaroba wrote:wow, thats nice.
thanks
zaroba wrote:is that the same countach model?
yes it is
zaroba wrote:if it is, i didn't know there was a guy inside it.
me either until one day i was messing with the model in anim8or a couple of months ago and i zoomed in close enough to get look inside the model.
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Post by jmoyet »

Let me know what you think. I think I finished the texture.

If you want to download the Lamborghini Countach HD Texuture click here Download Link

Image

Image

Image

Image

let me know if anybody wants the texture.
If you want to download the Lamborghini Countach HD Texuture click here Download Link
Last edited by jmoyet on Mon Dec 28, 2009 9:08 am, edited 9 times in total.
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Post by Fenrir2469 »

I WANT IT!!
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Post by jmoyet »

Fenrir2469 wrote:I WANT IT!!
Thanks for you interest on the texture. But I'm going to do some changes before releasing it.
I'll let you know when I release it.
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Post by zaroba »

getting back to one of the original questions...
yes, it would be nice if somebody made high quality textures for all the older models floating around.


i've animated nearly all of them already, so the only thing they need now is retexturing and they'll look nice and new.
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Post by Fooli »

I'll help if I can. While retexturing is always a good thing - even if it's just to provide a few more texture options - I can't help but feeling what a shame it is to spend time on such a dodgy model. Ah well :)

Some time ago, I did actually look at remodelling that one - well, fixing it, there's quite a lot wrong with the mesh - it was one of those things where it'd just be easier to do it from scratch. I can't remember offhand what I didn't like about it, but I do remember not liking it :)

(probably the first thing I'd do is get rid of the interior and just have black windows, it saves a lot of hassle really)

Anyway - if you say what sort of help you might need and I get a spare half hour or something I'll see what I can do.

f
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Post by jmoyet »

Fooli wrote:I can't help but feeling what a shame it is to spend time on such a dodgy model. Ah well :)
Now i feel bad and like i wasted my time. but i got more good comments than bad, so I'm not giving up on it.

well I was thinking of painting the windows black. but Mit told me it would be fun to see the driver and i think so too. but i need to make the windows semi-transparent so it wont look like it has no windows.

and i couldn't do anything on detailing on the driver because the drivers part of the texture are square dots.
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Post by Fooli »

I too have good comments about your retexture - the problem is with the model and its mapping. For example, the way it has square dots instead of proper mapping for the driver :) Also having such blocky wheels... yeech. Anyway I'm picky like that :]

It wouldn't be too hard to add semi-transparent windows. Adding black windows would be even easier, but then... you may as well delete all the internal cockpit and driver stuff. If you're gonna do that you may as well remap the model, to make better use of the texture space; and if you're gonna do that, you may as well fix the mesh at the same time; and so, we reach my usual endpoint, which is, if you're going to remodel and remap it you may as well start again ;)

I'll see if I can add some windows for ya, anyway.

If you're into texturing cars there are a few on the model library you could have a go at. I've done a couple with drivers, but I always feel it looks a bit odd if you're walking around as a druid, then get in a car and suddenly you're like some blocky guy from miami vice (in the case of the lambo). None of my cars are actually based on real vehicles, though, so if it's the lambo thing you're after... well, I'll try to fix this one up and maybe one day I'll make something decent.

f
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Post by jmoyet »

I dont know anything about 3d modeling only editing already existing textures.

and if you do remodel the lambo i wouldn't mind remaking the HD texture. maybe it will be better the second time with the available space.
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Post by jmoyet »

so where is the semi-transparent windows done? is it in the model or the texture?
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Post by Fooli »

http://www.zen44512.zen.co.uk/lambo.atm

Very quick n dirty, but now it has transparent windows.

It's done in the model and export process, mainly.
  • - You start with the model as it was, with the windows attached an not transparent
    - Select all of the polys making up the glass, and detach them from the main model. So you've got the main car body, and the glass, as separate entities in your modelling program.
    - Find a vertex on the main model that you can easily attach the glass to later (this will make sense in a bit). In this case, I chose the vertex in the middle of the windscreen at the top
    - Edit the pivot point of the glass so it matches the position of that vertex exactly
    - Then move the glass so that point is on the origin (0,0,0).
    - Export the glass bit
    - Export the main car bit
    - In the model converter, load up the car bit: edit its global properties to make it double-sided (because you're gonna be able to see inside it now): save it as an atm file
    - Then in the model converter, load up the glass bit: edit its global properties to make it double-sided, and to have alpha blend transparency (about 50 seems ok). Save it as an atm.
    - Load up the car atm: choose "add vertical turret" and then select the glass atm model
    - Using the "select vertical turret attach point" tool, go through the list of vertices in the model until you find that central vertex on the windscreen... at that point, the glass and the main model are aligned
    - Save the model.
It's not quite as complex as it might sound, once you've done it a few times ;) Although, this explanation didn't include various phases of tedium while I tried to get the normals and smoothing groups sorted out (failed) or a very irritating part where I forgot that exporting a model from the converter, in order to start this process, borks the mapping.

Anyway - see wot u think.
f
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Post by jmoyet »

wow thank for the help it looks great. big improvement. now it looks like theres a windshield and side windows.

and thanks for the instructions. I'll give the windows a try with the next model that i make an HD texture and has a driver or interior.
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Post by jmoyet »

Fenrir2469 wrote:I WANT IT!!
now you can download it.
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Post by jmoyet »

zaroba wrote:yes, it would be nice if somebody made high quality textures and they'll look nice and new.
If you want to download the Lamborghini Countach HD Texuture click here Download Link
Last edited by jmoyet on Mon Dec 28, 2009 9:09 am, edited 6 times in total.
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Post by Mishka »

Thank you very much jmoyet.
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Post by jmoyet »

HD Hovertrans Texture Download Link
Last edited by jmoyet on Mon Dec 28, 2009 9:09 am, edited 5 times in total.
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Post by Fenrir2469 »

i do have an idea for a texture...
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Post by zaroba »

*me downloads the texture so he can upload it to tuwr on wednesday.
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