What is it with sys - 209

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Alfred
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Post by Alfred »

Grats ,not trying to be condescending here but,you really need to learn more about the game before you start commenting so much ,you seem to have some misconceptions about how things actually work.
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Post by Grats »

Alfred wrote:Grats ,not trying to be condescending here but,you really need to learn more about the game before you start commenting so much ,you seem to have some misconceptions about how things actually work.
Well,

You may have a valid point. If you would kindly point out my misconceptions it would go a long way to me having a better understanding of the game.

I would truly appreciate that input in this matter.
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Post by zaroba »

Alfred wrote:Grats ,not trying to be condescending here but,you really need to learn more about the game before you start commenting so much ,you seem to have some misconceptions about how things actually work.
no need to criticize him for his view. think of it this way, he is new, and his comments are based on the impression he is getting of what the game is about. so instead of saying he shouldn't comment, think of the hundreds of other new players who probably are getting the same first impression, think of how it might or might not benefit the game when it comes to keeping players, and if its a bad impression, think of ways to fix it.



gratz, sorry i can't really comment on any of the stuff your saying.
i don't play space at all.

but i do think that its good your posting this stuff. new player opinion is the best info since it tells us what a new player will think when they first come into the game. thus basing what future changes are made to keep new players playing.
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Alfred
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Post by Alfred »

Sorry didn't mean to say don't post,and I really was not trying to offend anyone. Was more trying to say that it seems he was a little misinformed,I get the impression he was getting most of his info from this forum instead of from playing the game(that's an assumption on my part,probably wrong but that's the impression I get from reading the posts).Some of the things you've been commenting on Grats have been fixed or altered lately.I definitely don't mean to quiet anyones voice on here,especially since you seem to be genuinely interested in improving the game.
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Post by Fooli »

Grats wrote: Please do not feel singled out. All games new, old, free 2 play, or pay to play have issues. I have come across pretty well put together Free to Play games and really bad Pay to Play ones. Where limited resources and time are always going to be a factor for free to play games, it does not prevent a group of developers from making a decent game that people can enjoy.
Ok, you make some good points below, but the main thing that's interesting - in what you say, and in its implications for the game as a whole - is why you think this is a "space game". It sort of is. But it sort of isn't, in the sense that the core of the game is what happens on worlds. The main aim was to write a game that gave players the ability to create their own games, without needing much technical knowledge... by customising their own worlds in the galaxy. Arguably we've failed at that too (yes it's possible, no it's not easy at the moment) but just so you understand... that's the central part of the game.

The space stuff is really an overlay on that. Yeh, we like space games, we want something a bit Elite-y, and yeh there's quite a lot that still needs doing. And sometimes that puts new players off.

However, are we basically talking about a navigation problem: how do you find your way around when the names of worlds keep changing?

That in itself is a bit odd... I'd like to know why you feel it's important. Because, with a finite drive (to a limited extent) and with an infimp drive (in every way) you can go anywhere you like for "free". The only thing that prevents that happening is if you're trading cargo, in which case... you're navigating from system to system, not planet to planet. Or at least you should be.

If we're talking more about having a more stable, consistent and realistic galaxy environment (ie one where worlds don't keep changing names...) then... hmm. Yeh, I see the point, from a "TU is a space game" perspective. But this dynamic nature of the universe is also one of the things that makes it a bit different. As I mentioned before, whatever we do with customisable worlds in the galaxy, someone's not gonna be happy.
Grats wrote:One. Make safe zones around all permanent planets in those systems.
An ongoing discussion/argument I'm not going to get into again here... there are plenty of other threads about this. Short answer, I think that'd be a good idea as a short-term fix, although I wouldn't want permanent/non-permanent worlds to be treated differently. Long-term, I think I'd prefer to rely on a fully working & balanced combat/bounty/legal system, which would make it possible (but risky and therefore probably not worth it) to attack people in "safe" systems, while further out.. it gets more lawless.
Grats wrote:Two, have multi entrance points for each system depending on the system the ship came from. Instead of one fixed point entry no matter where the ship jumped from. It just makes more sense and keeps pirates from just hanging out and that one jump point waiting for an easy meal.
As above... already on the suggestion list, well mine anyway :)
Grats wrote:Remember the point here is to retain players. You have to make it so that new players have a good chance of developing their characters in the beginning with less chance dieing. As they progress in the game it will become more of a challenge.
Actually that's not one of the goals of the game in a design document sense (heh, like we have one) but I know what you mean. As above, and above that, it's all been suggested/discussed/disected many times before... I basically agree with you but I ain't the coder ;)

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Post by flametard »

you can think of it as tri-weekly governmental revolution on the planets in sys 209...

you wanna make those planets permanent? download the planet builder. build a planet, dedicate a PC to running it 24-7, wait for one of the planets in 209 to go un-named, then land on it (to turn the un-named planet into your planet). THEN
plunk down your whiskey donation. and hope.

good luck and have fun.
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