Anim8or to atm form?

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Rikku
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Anim8or to atm form?

Post by Rikku »

How do u make a anim8or file to a atm form!!!
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Jayecifer
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Post by Jayecifer »

convert it to .3ds first.
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Rikku
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Post by Rikku »

how do i do that?!?
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zaroba
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Post by zaroba »

anim8or does have a help file.
surely you can read it.

its also not hard to look threw menus to find things that might do what you want.

its amazing how much faster you could learn the stuff if you put effort into finding out what you wanted to know by yourself.
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Rikku
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Post by Rikku »

i wasnt born to work with computers and im not even close to knowing alot of stuff this game thought me alot of stuff and zar u act cool but ur not u think ur the best ur not u have wasted 7 years of ur sry excuse for a life on this game also all i asked was a simple question ok and zar stop thinking ur all that and a bag of chips zar plz stop pussing me off and help me plz im only going 2 play this game until i make a good world!Than quit all i asked was a simple question plz help me plz!!!!
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qpunk
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Post by qpunk »

if you have a issue here's a tissue :wink:
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zaroba
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Post by zaroba »

Rikku wrote:i wasnt born to work with computers and im not even close to knowing alot of stuff this game thought me alot of stuff and zar u act cool but ur not u think ur the best ur not u have wasted 7 years of ur sry excuse for a life on this game also all i asked was a simple question ok and zar stop thinking ur all that and a bag of chips zar plz stop pussing me off and help me plz im only going 2 play this game until i make a good world!Than quit all i asked was a simple question plz help me plz!!!!
first, lol, you make insults towards me, then you tell me to help you?
second, i don't think i'm all that. the only thing i'm doing is posting the simple solutions to your simple questions. solutions which would solve the current questions, AND provide info to the future questions, so you wont even need to ask about em because when the time comes, you'll already know the info. it speeds you up, it wastes less time, and you get things done faster.
third, yes, it is just a simple question, and the DOZENS of these simple questions that you have asked over the past month or two could have been answered in LESS THEN AN HOUR by you just looking in help files and docs. hell, a few could have been answered by you READING posts in the topic you asked em (you asked what *changeitemsize does in the topc 2 posts after mit SAID what it did). just reading docs will save you hours, even days and let you get things done much faster.
fourth, if your just playing to make a good world and then quit, then why are you even bothering to make the world?

like i said in the other topic.
why should *i* or anybody else spend the time to help you when you can't even spend the time to help yourself?
you want us to look up everything for you so you don't have to lift a finger?

if you can't even be bothered to read the help docs that are provided, then why should we even bother posting the exact same info for you to not read and then ask more questions about on the forum?
Last edited by zaroba on Sat Jun 16, 2007 3:54 pm, edited 1 time in total.
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VDZ
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Post by VDZ »

Rikku wrote:u think ur the best ur not u have wasted 7 years of ur sry excuse for a life on this game
Wait, you mean Zaroba played this game before Mit even started it?! Damn, Zaroba, I knew you've been here for long...but I never expected you to be around since half a year before Mit started the game.
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zaroba
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Post by zaroba »

heh, yea, its amazing how fast time flys :P
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Post by alewat »

hi just to let u know i did the thing with the animator in a matter of seconds.But now that i have got my atm how do i make a texture file for it.I think it is called a bmp file.
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Jayecifer
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Post by Jayecifer »

Your going to need to make a uv map using either your modeling program if it supports it or a separate UVmapping program. I use lithunwrap. Once you've made a uvmap you can paint the texture on it with your photoediting program of choice. Check out some tutorials. Mess around. You'll get the hang of it in no time.
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