New Download Section at TUWR

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zaroba
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New Download Section at TUWR

Post by zaroba »

i'm tired of the download section at TUWR. its a pain to add stuff too, its a pain to add new catagories too, its a pain to find nice models on, its not that easy to navigate, its also a pain for players to match up models and textures since each catagory has models/textures named the same.

so i'm remaking it. spent half the day today retyping it and plan to spend all day tomarrow and possibly friday aswell if needed. it'll take a few more clicks to navigate, but it will be far easier to find what you want, easier to navigate, easier to download matching models and textures, and far easier for me to add stuff to which means it'll get new stuff more often.

To see how the new download section looks so far, just CLICK HERE. keep in mind that NONE of the stuff can be downloaded yet. it will possibly be fully operational tomarrow, if not tomarrow then definatly on friday.

i will also be adding more stuff to it. like plants, new vehicles, new buildings, and other things. i am also considering making a text only version for people on slower connections so they don't have to load all the pics of the models.

if anybody has any suggestions feel free to post em.




If you have anything that you want on tuwr, just e-mail it to me, or if you have an ftp account, upload it to tuwr. site: tuwr.net user: upload@tuwr.net password: upload
Last edited by zaroba on Sun Jun 10, 2007 1:05 am, edited 1 time in total.
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lucifer1101
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Post by lucifer1101 »

i would love that there could be more planet templates and a way to submit your own models.
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zaroba
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Post by zaroba »

its now fully oiperational.

hmm...the ability to let players add models might be possible, but i can see many annoyences/problems with it. like duplications or different people uploading different files that have the same name.
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Post by lucifer1101 »

maybe you should look over them first just to make sure they are ok and then put them on tuwr yourself.
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Post by Jayecifer »

Keep working at it!
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Post by lucifer1101 »

you are missing the really important stuff like the bdats and heightmaps and worl thingies.
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Post by flametard »

i NEED an animated bush and animated tree. which will be reskinned into most of my trees and bushes. which will be buildings that you can build. which provide stuff and make the landscape lok nicer. please! :P
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zaroba
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Post by zaroba »

theres an animated tree on the site. 2 actually, one that waves and one that grows.
downloads->plants->animated->trees

i'm still trying to think of a way to put heightmaps and other smaller things in the new area.
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Post by fhko »

Anyway I could upload my movie file to TUWR zar?
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zaroba
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Post by zaroba »

actually, i have plans to download all your movies from that advertisement topic and toss em in in a section similer to the picture area.

besids that, you could email em to me.

or if there too big to mail, i could always create an ftp account for you on the sie to allow you to upload em directly to the site.
Last edited by zaroba on Fri Jun 08, 2007 10:28 am, edited 1 time in total.
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Post by Fooli »

Flame, if you're having some success reskinning existing trees... could ya post some screenies or somethin?

Trees are a total pain to model, because they rely enormously on the quality of the texture. It's one of those rare occasions where you sort of need to do the texture first, then build the model to suit. So I'm thinking, if you've produced any good-looking branch/leaf bits etc, maybe we could work on some new tree-stuff (bushes, plants, whatever).

Jaye too, if he's reading this.

f
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Post by Jayecifer »

I have been working on some new plants with my basic modeling skills, perhaps I'll e-mail the models to you Fooli so you can have your way with them (i.e. masterful modeling/UV mapping.) I'll take a closer look at the trees. Possibly the dead ones first off.
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Post by Fooli »

The dead ones are trivial, to be honest. Doing bark is easy. It's the live branch/leaf stuff that's tricky, and even then the modelling is simple - just planes with the odd bend here and there. The texture's the thing...

f
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zaroba
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Post by zaroba »

if it were possible to get a good picture of a tree branch, that could be used.
model one truck/branch cluster and one plane. map em both. then copy/paste the plane all over the tree to make the leaves. to make various types of trees, just point edit the truck to make it look different, and change the leaf texture, then recopy the plane all over the altered trunk. the hard part is getting a good picture of a tree branch that woulden't need removal of any background stuff. it'd probably take hours to clean up.


but, if i can find a modelling program that can convert .spt to .3ds, i might be able to 'copy' some of the pretty trees in oblivionm :P. the textures are simple dds files, and it appears that most of the models use only 1 texture, or a texture and a bump map.

edit...
hey fooli, you use 3ds max 6 right?
theres a plugin for it called Speed Tree which can be used to generate low poly trees. with the plugin, you can also import .spt files :P
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Post by lucifer1101 »

hey zar do you think you could put my models up on your website. I would appreciate it. it would be even better if it could be under a different section but thats all up to you anyway. im begging you!!
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zaroba
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Post by zaroba »

like the first page on tuwr says:
if anybody would like to submit something, just email it to me.
it doesn't matter what it is, a place will be made for it.
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Post by Jayecifer »

zaroba wrote:hey fooli, you use 3ds max 6 right?
I believe he uses 3DS Max version 7.
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zaroba
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Post by zaroba »

ahh, well, that SpeedTree works with 7 aswell.
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Post by lucifer1101 »

would you be able to tell me of any websites where i would be able to host all my stuff. for free.
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zaroba
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Post by zaroba »

tuwr, you just need to attach it to an email and send it :P


or...if you have an ftp client...
site: tuwr.net
user: upload@tuwr.net
password: upload
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