i am using google sketchup pro. i export my model to .obj format open up in uvmapper pro. make the model map box. save template. open up in paint. put wanted couler on it. and open 3ds model in model converter. and load texture saved.
Yet after all that my texture ends up looking like splattered paint.
if someone can help me please do!!
getting model textures right
- lucifer1101
- Posts: 369
- Joined: Mon Aug 07, 2006 12:48 pm
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It's a "feature" :] Depends which programs you're using to export and/or convert into your 3ds files, but yes, you can end up with the uvs flipped and/or offset. I'm not sure whether it's a problem with the model converter (always possible) or just one of those things that happens when you've got 2 or 3 programs interpreting texture data and trying to convert it into whatever format.
This is another reason why I always use .x instead of .3ds... x format has its own issues from time to time, but incorrect texture coordinates has never been one of them. For me anyway.
However, I'd say that flipped uvs wouldn't really create a "splattered paint look" ... that sounds to me more like missing or bad uvs in the first place. Until we see the model, who knows.
f
This is another reason why I always use .x instead of .3ds... x format has its own issues from time to time, but incorrect texture coordinates has never been one of them. For me anyway.
However, I'd say that flipped uvs wouldn't really create a "splattered paint look" ... that sounds to me more like missing or bad uvs in the first place. Until we see the model, who knows.
f
- lucifer1101
- Posts: 369
- Joined: Mon Aug 07, 2006 12:48 pm
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Send it to Jayecifer@aim.com