The model converter i have no *beeping* clue can you tell me how to work it PLEASE(ignore the *beeping* thing it just for being mad reason, im not mad at the staff or anything though, and dont tell me to look at the manual please)
The man on planet Stara
also: http://www.freewebs.com/universalforums (for good forums)
How do you work...
Um... that is what the manual's for...
Short answer: the model converter's designed to do two main things.
Firstly, to create model files in the game's own .atm format. You do that by loading .x or .3ds files, and saving them as .atm.
Secondly, to edit existing .atm files: usually to make them bigger or smaller. That's just a case of loading an .atm file, fiddling with it and re-saving it.
It really is that simple. All the other stuff - animations, turrets, material properties etc - you'll need to read the manual for.
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Short answer: the model converter's designed to do two main things.
Firstly, to create model files in the game's own .atm format. You do that by loading .x or .3ds files, and saving them as .atm.
Secondly, to edit existing .atm files: usually to make them bigger or smaller. That's just a case of loading an .atm file, fiddling with it and re-saving it.
It really is that simple. All the other stuff - animations, turrets, material properties etc - you'll need to read the manual for.
f
Fooli wrote:for...
Fooli wrote:to create model files in the game's own .atm format. You do that by loading .x or .3ds files, and saving them as .atm.
Secondly, to edit existing .atm files: usually to make them bigger or smaller. That's just a case of loading an .atm file, fiddling with it and re-saving it.
f