building permissions / tile layout

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hedgehog
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building permissions / tile layout

Post by hedgehog »

say i have the following tiles on a map:

Image

where the different colors/numbers restrict a building to a specific team, or perhaps a specific building type ("1" being "production" "2" being retail, etc)

If I remember right, there's a setting that distinguishes whether a building is built on a point in-between tiles (the old way) or in the center of the tile (the "newer" way). fooli suggests there's only the old way, which is fine since that's what I'm concerned with.

let's say I'm using the old way. if I want to build a building on the point that rests on the 1,2,4 and 5 tiles, which type of building would I be able to build? or would i be able to build multiple types?
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Post by hedgehog »

also, is there anything in the game that allows an admin to do something similar to the rule:


"only team one can build on texmap/tile A"

and then allowing team one to build that tile, for a given cost? ...there's an optional building cost for a tile if I remember right, yeh?
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Post by hedgehog »

PICKUP BUILDINGS:
0 - Normal mode - 1 item from the buildings list of items is selected at random and awarded to the player


somebody please tell me this works. and if players are allowed to build them and not just admins. if yes, disregard the crap above :D
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Post by morbydvisns »

yea pickups work and are buildable by anyone.

i like option 2, myself... it makes the bldg model rotate, and when they run it over and get the item, the bldg disappears for howmany seconds are in the paramater box (i believe thats the corret box, anyway)
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Post by hedgehog »

heh, the manual only lists mode 0, 1 10 and 11... what's 2 again?

the random itemness is the big whoop for me. chance and randomness elements for my time buildin' worlds were always limited to battles or races, so that's certainly a big leap in adding dynamics to econ. thanks!
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Post by zaroba »

there isen't one for teams, but you can specify building zones for specific buildings and building types.

for type specific, i think you just have to set it in the surface properties then lay the surface
for building specific (like zion uses) i think you just set the building zone in the bdat for the building, and then ingame maybe type .buildingzone # after dragging a box. zion uses this to force oil drills to be in one spot and ore mines to be in another spot.
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Post by hedgehog »

ah right. it all becomes painfully clear once again....
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