Software:Universal Client
Version Number:current
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Location
in-game
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Description:
using dynamic building shadows, 256x256 buffer and 12x12 resolution and found a bunch of bugs:
can't set the resolution away from 256x256 (on any shadow mode), it just reverts back (found by vdz)
shadows will be viewable threw landscape. if your on the side of a hill, you'll see the shadows from buildings on the other side of the hill, even though you can't see the actual buildings because your view is blocked
shadows will be viewable threw buildings. if your next to a building, you'll still see the shadows for the buildings behind it, even though you can't see the actual buildings because your view is blocked
it seems having shadows turned on disables transparency in textures.
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Steps to Replicate: