I stopped by zoric and had a nice walk on the beach. it looked like this:
then i went back to my planet in my client and noticed the beach looks different when i go to the edge of the world.
as you can see, i made a sky texture as a workaround to create something that looks like a horizon. but now that i see that the planet's water is already supposed to stretch off into the horizon, i decided to come here to ask what i was doing wrong, if anything.
horizon or no horizon, that is the question
the lack of horizon is happening coz you're using *settings -> Landscape -> Culling Mode 1.
This is a different type of landscape renderer, that is generally better (it generates and uses low LOD versions of the distant landscape so the player can see more distant features) but currently lacks the ability to render anything outside the 256x256 region of your world. This'll be fixed at some point soon. ish.
Culling mode 0 has the advantage of being able to draw the surrounding sea, but is otherwise a less clever system - which sometimes results in artifacts such as individual tiles being missing from the edges or distant parts of the scene.
This is a different type of landscape renderer, that is generally better (it generates and uses low LOD versions of the distant landscape so the player can see more distant features) but currently lacks the ability to render anything outside the 256x256 region of your world. This'll be fixed at some point soon. ish.
Culling mode 0 has the advantage of being able to draw the surrounding sea, but is otherwise a less clever system - which sometimes results in artifacts such as individual tiles being missing from the edges or distant parts of the scene.