Bugs... in.... spaaaaace! (bounty rules & other issues)

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Fooli
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Bugs... in.... spaaaaace! (bounty rules & other issues)

Post by Fooli »

Mornin all.

Just a quick note to let you know that I had a long chat with mit last night about the various concerns people have been discussing about the bounty system, criminal record rules, and a couple of exploits people may or may not have been using, that I'm not going to name :]

The note is simply to let you know that mit's aware of all of this stuff, and it's on his to-do list to fix or change. I'm not saying "don't discuss this stuff any more" but just be aware that we aren't ignoring it, or you, so don't keep banging on about the same things over and over... patience is a virtue. We'll see an update on lots of this stuff soon.

That is all :)

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lucifer1101
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Post by lucifer1101 »

thankyou for that fooli maybe some people will stop clogging up the forums now that that is said.
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Post by flametard »

yeah SOME people. :shock: who shall remain nameless.

ok ok, Ill shutup now. :wink:
Xorgen
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Post by Xorgen »

I want to mention one thing, in case it was not reported.

Is it a new feature or is it a bug that I cannot dock instantly anymore after launch from world or after InfImp. The exit point is now moved away from the station, so I cannot hit f10 to dock! I have to fly towards it now?

I have the suspicion that the exit point was moved because of people with moon model. Is this true? So if guys with moon model can dock instantly, while I cannot, this is just NOT FAIR!
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Post by zaroba »

erm...huh?

first...how does when you can hit f10 have any effect on anything? the same 5 to 10 second docking sequence plays wether or not you have the moon model.

second, if you think distance has anything to do with docking speed, hit the home key and hit f10 when your right next to the station.

also, you can hit f10 anywhere withen the set radius of the station placement. so if this area was made further out, it'd be easier to land when launching or infimping, not harder. and exiting/entering is still the same for both.

if anything, the ability to dock right when you launched or teleported was the bug. launching/infimping always put me on almost the opposite side of the planet from the starport and i always had to fly to it (made the moon becuase it was hard to find on the other side of the planet). all this time you've always been able to launch/infimp and dock right away while i can not, this is just NOT FAIR! :P
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Post by Xorgen »

huh?

First, I didn't mention the speed of docking sequece anywhere in my post, did I? I don't care about it. I was saying about things that happen before you hit f10, not after.

Second, didn't know you come out on the opposite end after InfImp. That's why I have asked is it a bug or a feature. If being able to hit f10 right after jump is a bug, I am fine with it. Just concerned that the behaviour should be the same for all.
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Post by zaroba »

yea, you said that you think its faster to people with the moon to dock/exit then people without it. with or without the moon, it takes the same time to launch/dock. the same 5-10 second animated sequence plays with both the moon and the spacestation.
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Post by Xorgen »

I said "if"
and, again, i did not mean the animated sequece. The animated sequece happens AFTER you press f10, and I don't care about it. I care about what should happen BEFORE you are able to hit f10.

sorry if that was not clear at the beginning

to make things clear:

before today I was able to do the following:
-InfImp to some planet
-hit f10 to dock

today I had to do the following every time:
-InfImp to some planet
-not able to hit f10
-hit f5 and target the station, to be able to find it (it's not visible right after jump and not located straight up or down, but at some odd angle)
-find the station and fly closer to be within docking radius
-hit f10 to dock

If that's standard, and you with moon model have to do the same, I'm fine with it.
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Post by shorty38201 »

infimp doesnt put every player in the exact same position as the next person, it should however put you in the same place from one planet as the next. ive always had to find the station after using infimp drive. i also tend to end up on the opposite side of the planet as the station, but once you learn where the station will be from a jump, you shouldnt have any problems finding any of the stations from an infimp jump.
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Post by Fooli »

Correct, shorty. Most of the time you have to find the station manually, or with autopilot. Sometimes (ie, when you infimp to some planets) you're in luck, and the station happens to be right next to you. But that's not the intention for every planet. And nothing has changed in that regard.

Getting back on topic:

- mit has confirmed fixes for a few things in the next patch. I'll leave it til the version is released before explaining what they are, but just so you know, zar - and anyone else using wrong models for things - you won't be able to do that any more.

- I'll try to update the station to make it a bit more visible in time for that release, too, so hopefully that'll solve the original problem about not being able to find it (although, really: F5, target the station, arrows on the HUD... it's not that hard :)

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Post by lensman »

The sandgropers 2 cents worth.

Over the past four to 8 weeks I have noticed the changes in the infin jumps. At first I thouht it was the updates. I could be misstaken. All I know is it has been a pain. I get used to one lot of infins the next thing you know it has changed.

The way is is moving around, us traders have to keep our eyes open for them so called pirates. You know them ones you keep hearing about but never see them ( ROTFLOL ).
OK it is a pain, but at lest it keeps ya on your toes.

Foot note: I never use Home key and I still have not got Auto pilot yet.
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Post by zaroba »

Fooli wrote: but just so you know, zar - and anyone else using wrong models for things - you won't be able to do that any more.
looking at the cvs....it appears to only effect weapon collision.
does this mean you will still see the model you want?
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Post by Fooli »

Good point. Actually I don't know... but I imagine it would be easier to do the checks on the collision side of things than to actually do checks on the model itself, so maybe you're right... if I find out for certain I'll let ya know.

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Post by zaroba »

ifit is just weapons, that would be a nice. it'll keep everybody happy.
traders and people who want to see a moon orbiting planets can still have there moon to aid in trading. people who wanna fight wont have to worry anymore about the moon acting as an exploit.
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