So you want to start your own clan/guild but don't know how?
First off you need to decide what type of guild your going to make some examples are below which are good to use. I will also include why there good. (This list is including but not limited to Temp guilds/clan)
Pirate's: Having a Pirate guild is good. You can hunt together for cargo. Incase they have more then one person your able to take them on.
Corp's (Traders): Corp's are usually a bunch of traders that get together. Find good trade routes and so forth. usually has a small percentage of people that defend cargo that they carry.
Police: The Police clan/guilds can hunt Pirates in groups and can patrol area's of the galaxy watching traders.
These are just some examples. The more clans/guilds we have of these the more war/fun it gets. example: Pirates kill Corps. Corps make deal with pirates that clan would be safe for xx long. Police kill pirates :p.
Creating Guilds/clans Guide
Re: Creating Guilds/clans Guide
None guilds are pointless because SR kills anyone anyways.
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- Posts: 77
- Joined: Sun Feb 11, 2007 2:28 am
- Location: United States
people help if you ask instead of attacking everything you see and then bragging that you are good. people see 25 or more kills and figure you know what your doing. but again i see boggy is blaming the SR for his loss, what about the 28 or so kills i saw on your profile? we can dance this subject all night, if you choose to kill other players, you have to expect that somewhere down the line, you are going to be hunted for doing it.