Idea!

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rls242m
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Idea!

Post by rls242m »

Ithink that its not the pirates that's the problem. If you could just make the noobs with their cargo transports undesirable. Wether it be severe penalties to people killing noobs, or giving noobs some adequate defenses to ward off that pirate who is looming up behind you.
kb32a
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Post by kb32a »

I agree...Huge, punishing bounties. :P
lordmyrth
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Post by lordmyrth »

Why not make shields a standard starting feature? Save the skeet on skeet fighting, skeet on fatboy, pirate on any newb, etc...
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lucifer1101
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Post by lucifer1101 »

but then wats the point of having lasers
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killkill
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Location: trying to buy shields... too bad pirates wont let any1...

Post by killkill »

defense & basic weaponry f u decide, "The pirates life for me!"
rls242m
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hmm

Post by rls242m »

Why dont we make Lawful stations fire some Uber laser at nearby pirates. You know to keep the ones who gang up and camp all the stations in a system for fun
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lucifer1101
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Post by lucifer1101 »

but then they cant trade in the good spots.
theseer
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Post by theseer »

That's the point. To make piracy less appealing.
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lucifer1101
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Post by lucifer1101 »

i believe that it isnt the pirates its the noobs theyre too inexperienced to know what to do. i believe there should be a tutorial area where no vets can get to and disable all functions until they are told to by an npc so they cant kill eachother until they know the repocussions
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Fooli
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Post by Fooli »

Inexperience is always going to lead you intro trouble, true. But actually the problem is a lack of balance at the moment. It's simply not fair when you start playing, try a bit of trading, and someone who's maybe only played the game a week or so longer than you, can kill you without trying, and there's nothing you can do about it.

With the missile ban in the starting systems, even if a police guild member or some other friendly player wanted to help the newbie, they can't if the pirate has shields. And they all do, of course.

While I've seen pirate clans talking about rules of engagement, either they ignore them or there are lots of "freelance" pirates who're just hanging around stations shooting anything that moves. They may as well: while they're in the starting system they're basically invulnerable, and even if they just get a bit of water or food or whatever, it's all free profit.

They won't be able to do that forever :] I'm still badgering mit to make some changes, but the fella's very busy at the moment - so be patient, please...

f
Gavinbaisk
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Post by Gavinbaisk »

Fooli wrote:They won't be able to do that forever :] I'm still badgering mit to make some changes, but the fella's very busy at the moment - so be patient, please...

f
Hmm... that last comment was very interesting :D
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lucifer1101
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Post by lucifer1101 »

the most simplest thing is just to ban all weopens in the starting areas! simple.

p.s. i still think that tutorial place is still a good idea.
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VDZ
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Post by VDZ »

I can't believe nobody has mentioned this before...
Mit is planning to solve the problem by making people not want to kill newbies, instead of not allowing them to.
That's the reason why weapons aren't banned: he doesn't want people to not be allowed to kill newbies, but to not WANT to kill newbies.

Still, a weapons ban would be nice until the game is at a point where people don't want to kill newbies.
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Fooli
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Post by Fooli »

Exactly.
f
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lucifer1101
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Post by lucifer1101 »

yes i am always talking about the present state of the game uless i state so by saying this ould be great for so and so.
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