Software:Universal Client
Version Number:50.5
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Location
space
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Description:
if you fill up a ship with missiles and counters and then go down to a lower ship, say from a gal freighter to a cargo, all your missiles and counters from the bigger ship stay with you until you use them the first time
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Steps to Replicate:
fill a ship up with missiles and counters and then buy a smaller ship
ship stats
- lucifer1101
- Posts: 369
- Joined: Mon Aug 07, 2006 12:48 pm
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- Posts: 534
- Joined: Thu Nov 23, 2006 3:20 pm
I think that was mentioned before when someone asked for player space stations and it was one of those "maybe in the future" kinda things and a bit of moaning about betalucifer1101 wrote:why would you like to buy a smaller ship. ps it would be good for a garage where you could put cool decals on your ship and exchange parts sawap ships sell ships etc...
It would be easier however, to have a ship changing button and a new ship into the game with a hanger. With this "flagship", you could transport it like usual and launch ships, set them to different places and jump again or leave the flagship and do something in a smaller one. That way, with the turrets which will hopefully run on their own to make this work, you could have the flagships be carriers for some extra kewl space battles or have a couple of smaller ships with the mining kits to begin their work
I think it would be nice to have something like this, a message could also appear if one of the ships or the flagship is been attacked so players can take control and send in their other ships to fight If your going to use AI Police, it would be worth considering copying the AI onto unmanned player ships, just to add a bit more realism