Textures, how do i add them?

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Priest
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Textures, how do i add them?

Post by Priest »

Ok i want to add textures how do i do this?

Sorry to bother you guys again! :P
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zaroba
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Post by zaroba »

add them to what?

to add them to vehicles so they can be seen, then goto the server and goto the model selctor, then assign them like you assign the vehicle models.

if you made textures and want them added to its list, put them in the server's data/models/(whatever) folder for textures for models or the data/textures folder for ground textures. then click the refresh list option on the server in whatever list.

if you have a model and you have no texture for it, then you'll either have to find out how it was mapped or pretty much randomly color a bitmap and stick it on the model in the model convertor and see what is on what. overall its pretty much like finding a needle in a haystack. if you can see how its mapped (maybe convert it to a .obj and use UVMapper) then you can get a template saved to color in.
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DvdGStwrt
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Post by DvdGStwrt »

Open up your TheUniversal folder.

You will see several folders in there (and other things).

Open up C:\Program Files\TheUniversal\Data\Textures

There are all the textures of your world that you are working on.

It breaks down like so:

Folder/subfolder:

Land/Gen : For autogenerated textures for the terrain.
Texmaps : for laying out tiles covered by a single map. Through build and or world editor you can select several tiles at once, then use a texmap to cover the selected area in one texture.

Land - other images: surface images and (I beleive) path/street textures these are single tile textures that can be laid through the build mode and the editor.

\Data\Textures\Misc : for walls

There is another folder: C:\Program Files\TheUniversal\Data\Models

Buildings (obvious) is the models and the textures for the buildings

Misc : the wildlife (sheep)

Objct : Objects, like trees, bombs, etc.

Vhcls: Vehicles.

There is another folder:

C:\Program Files\TheUniversal\Clients

In this folder there are the same subfolders. You will find the models, textures blah from world you have visited in these. You will also find copies of everything from your world in these files as well.

Lets say you came up with several land textures, named Land01, Land02, and Land03. You load them up and look at your world and decide you want to change Land01 - to say dark grass when you have light grass. You open up the Land01 image in your data file, change it save and close and you go back to your world - you will find the old image still there. What you need to do is either delete the old Land01 image from your clients folder or change its image as well.
It is advized that if you are using special textures like you have the school but have a different texture create a new name for it, one that reflects the world it is from -

If you change your textures after having the world online and people have been there their files will have the old textures. Thus if you change the texture rename the file to reflect the change in texture i.e. Land01-b.

If your world is online and trying different textures/models I advise that you also take the time to password your world - through the World client Menu/Options/General Options you will see where password goes - this will help prevent people downloading models/textures/blah that may change while you are working on it all.

To remove the password when you are done simply open up general options and delete the password and all people will be able to enter and leave your world at will.
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