defending a frieghter ?

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nostradarmus
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defending a frieghter ?

Post by nostradarmus »

I am not sure what to do if I get a missile lock on me ? am I suppoed to launch my missiles to defend myself ? or would I be just iniviting an attack ?
I should point out that my ship was shot up twice today and I lost 5,000 credits in cargo , the second time I was ready for the attack but still failed to repel it dispite having 10 defences which got used up1 at a time and to no avail . I still got shot up . he then kept lazering me so I had to limp along on impulse drive .
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Mit
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Post by Mit »

theres no simple, single answer for what you should do in any space combat situation.. it depends on your own capabilities as well as who the attacker is and why they're attacking you.

Im a bit curious how you could have used up all 10 defences.. as long as you launch one countermeasure for each missile fired at you, you should generally be able to defend yourself easily against all but the most powerful ships. (Only a couple of the very rare ships can carry more than 6-8 missiles).

I assume you've got shields, so at least you know you're safe once the attacker's missiles have run out. If so, and the attacker continues pestering you with lasers, they're probably a bit of an idiot. Limping away to the nearest space station or planet until they've cleared off is probably your easiest bet for now (Though the possibility of idiots annoying players like that is something i'll work on reducing in future updates).

Shooting back is also an option. If it is just an idiot wasting lasers on your shields just to annoy you, he'll probably also be the sort of idiot who doesnt have shields or countermeasures either :]. This option is particularly a good idea if the guy has a bounty - killing him/her will give you an extra bit of quick cash without spoiling your reputation.

Theres also another dimension to the possible responses you can give.. You could try opening a comms channel to the attacker - you might find that just having a little diplomatic chat encourages em not to bother you again. (Or if diplomacy doesnt work, then maybe bribery, bluffing or outright lies might ;] ) Similarly, you could try calling for help - either in the system channel or among your guild or chat-channels if you have any. There'll often be players around who'd be quite up for helping resolve a nasty situation - again, particularly if theres a little bit of bounty involved :]

If the attacker wasnt some stoopid newb, but an actual experienced player with a rare ship and a big pile of missiles, then communicating with em is probably the best way of finding out what bee they have in their bonnet.

Another aspect of it is getting out of combat long enough for the red alert to clear and your ion drive be reactivated. Sometimes firing off an odd missile, or starting a chat, will be enough to distract the player from chasing you down. The length of time it takes for the 'all clear' to appear depends on when you were last hit by a laser or targetted by a missile and on how far you are away from an 'agressor'. So distract em, put some distance between you and them, then ion drive out of there at the first opportunity. If you have a faster impulse drive than them then thats obviously a more likely possibility.

Hope that helps.

One other thing to mention.. as i dont get a particularly large amount of time to test and experience the balance (or lack of) of space combat, id always be keen on hearing of your experiences like this one - so keep posting em on the forums. There'll be a number more lil tweaks and adjustments made to space combat in subsequent patches, and your input can help make the game much better for the future. (Already this one post has made me think to knock a couple of future features a bit further up the to-do-list)
nostradarmus
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Post by nostradarmus »

I am afaid I paniced and pressed f12 twice to get away after having repeled what seemed like a lot of missiles , there was a message but I did not read it , I returned immediatly , thats when i got lazered (by then all my defences had gone I had missiles left but , to be honest the complete lack of instructions on virtualy anything is frustrating , I constantly open up a dialog although few people are not realy interested in helping ,
He was unable to finish me off so maybe my defences had held up and my pressing f12 had given him the victory , I was very ready for him and had repeled every missile he sent as far as I know .

it is a pity there is no way to practice using defences as it has been hard for me to lose so much Iso that I am very close to giving up altogether , it is no fun to build up credits over many hours of play to just lose them in 30 seconds , even though I thought i was well prepared .

I tried to talk to him and told him I had been wiped out this morning and started from scratch with only 40 credits and had built it upto over 10,000 when he attacked me and lost another 2,500 or so credits he thought that quite ammusing . after that he kept on lazering me despite my telling him my shield was holding , it was then that I found I could limp along on impulse power .

I am reluctant to go back into "free space" which has some what put a damper on my plans to visit every star in the galaxy .

I did not know I would be safe once his misslies ran out .. nor did I know about "all clears" the ion drive was on level 8 (max) . in fact all I knew is what I have basicaly guessed at .

it strikes me that if a merchant ship at full speed and with full defences and with a warry pilot (as I was) is so easily knocked out then the balence is heavily in favour of the pirate after all he has no CARGO to lose so even if by some twist of fate the merchant knocks him out he is not going to lose any CARGO is He ?
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killkill
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Post by killkill »

Mit if u know of a game called silkroad trading has a very good system. a person can b a thief who attacks merchants 4 money, trader, who is the dude that sells stuff, and a hunter, who kill's thieves and trader pays him for the service. might deter pirates and way to actually using mone in a "legal" way

-Edit-
the classes are done by equipping certain items, so it's not unofficial as it is now
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Post by kb32a »

is so easily knocked out then the balence is heavily in favour of the pirate after all he has no CARGO to lose so even if by some twist of fate the merchant knocks him out he is not going to lose any CARGO is He ?

Being an occasional pirate myself, I can say that it is nearly impossible to kill anyone anymore now that countermeasures have appeared. Just be sure not to panic and type f12 twice and you should be fine as long as you have a gal freighter or better. The big misconception around is that there is two groups...Pirates vs. Traders.....This is completely not true because it is impossible to make many credits just on killing people alone. Both pirates and traders trade. The only difference between the two is that pirates sometimes try to kill people.


I agree there needs to be some kind of attention getting warning that tells you not to hit f12 when being attacked. I expect to see many...many... more people having this very same problem for a while. Still a lot better then the alternative though when traders could just hit f12 and escape unharmed.

Believe me....The balance between trader/pirate is tilted just a bit more toward the trader side right now. I'm guessing that you would have easily escaped your attacker had you known everything about space weaponry and countermeasures and stuff like that. There is just not many tutorials out to help people get the hang of space combat yet seeing as its a rather new aspect of this game.

Good luck..Hope you stick around.....

btw...who killed you?
nostradarmus
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Post by nostradarmus »

I pressed f12 because I had ran out of defences , because when I returned I had no defences left , OK I must have stopped all the missles with my very last defence as he was unable to finish me off . BUT I was on top of the defences well before he attacked , I knew he was there I was very warry having lost a big cargoo a few hours before .

So I must disagree complety when you say , it is nearly immposible to kill anyone .

I knew full well i would lose the cargoo when I pressed f12 but I thought I was finished by then . it was all over in a few seconds , the PIRATE had all the advantages , I was just a sitting duck . I had a GAL FRIEGHTER by the way it was about as much use as the earlier standard frieghter for defence and lasted about 15 seconds longer .
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Post by Mit »

welll.. coincidentally i found chezzie online tonight and he admitted he mighta been goin around blastin a few ppl today (with his rather large, overpowered ship he spent ages earning), presumably high on the excitement of all the new .4 features ;]

Again.. all this leads to more of those lil tweaks and balances we need to put in to make the game nice. (And hence, this is a great forum thread :] ).
It wasnt 'just an idiot' attacking you.. it was an experienced player with a massive, nasty ship who happened to be out having 'a bit of fun'. Unfortunately, the way things are set up now, Chezzie won't really care about getting a 50cr bounty for attackin you, even though its potentially devestating for the person on the end of it.

Soooo.. next gal server update will change the bounty system so that the minimum bounty a player gets for attacking an 'innocent' will be 20% of their current gal wealth. In this case, chezzie woulda earnt a 316,000 credit bounty for killing you - the sorta figure that i think will make a few ppl think twice ;]

Overall tho, i agree with the other points made here so far :
a) that the methods involved in space combat arent clear enough and need more tutorials/help systems etc to allow you to 'train' before you get into this sorta situation
and
b) that combat, generally - discounting the above - is currently balanced in favour of the defender. (Maybe not so when the attacker is one of the players in the (proper) top 10 wealth list, who has been to just about every starsystem in the galaxy and who has one of the best (and rarest) ships you can get - but 'generally' i think its true)

The latter, partly, is intentional - making it so that (generally) you'll need a few ppl to gang up on someone to definitely get a result. (As i described previously in a thread stating the intentions of the gal combat system)

Both issues, however, need more work before they'll be sorted properly - and you should get to see improvements in these areas over the course of 0.50.5, .6, .7 etc.
Meantime, i apologise for the lack of clarity on what you need to do, and for those imbalances in the game that can cause you problems like this. Hopefully you'll be willing to forgive the (temporary) limitations and shortcomings of the game and understand that, unfortunately, its in the nature of a thing thats developed part-time 'for fun', and yet of such a big scope.

p.s. Chezzie's in your guild, nostradarmus, so i think maybe he needs a gentle talking to ;]
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Post by Sonro »

30% is a bit steep - thats over 1/2 mill creds if I kill someone! and if thats incremental, and takes all but 10% of my cash if I kill 3 people then I'm just not gonna get into the space combat side of stuff. and I'm probably not the only one

[edit:just noticed you said 20% not 30% - didn't have my specs on....)

however - i do agree that the bounty needs to be raised and proportionate - how about 10%? or maybe configuring it so that a "general" kill against an experienced player is 10%, but if killing newbies/those unable to defend or retaliate (eg less than 10k creds and using a basic ship) then the bounty increases to 20% as punishment for scaring off potential players? apreciated, I know nothing about coding and don't know how difficult this would be, but would certainly solve some of the "noob bashing" probs that have been mentioned elsewhere.

improved tutorials for space combat would be good, but how about also specifying a system as combat training? - no cargo or cash loss if you're killed and no bounty gained if you kill someone - just a "safe" place to learn to use weapons and countermeasures? would probably turn into a mad free-for-all, but also manic fun. provides somewhere for the nutters who just want to kill, and a space for those of us who want to hone our skills agains those nutters :D
Last edited by Sonro on Fri Feb 09, 2007 10:10 am, edited 2 times in total.
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Post by kb32a »

10% sounds good.... :)


btw Mit...Any specified time when the special lasers/missiles are available in stations or will it be a while?
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Post by nostradarmus »

Yes that was the guy .

HE said he was testing out his new weapon and could not find an asteriod and so was blasting me instead , no doubt the highly experianced Chezzie gained a great deal of satisfaction from shooting down an inexperianced and under protected merchant that was unable to escape or put up any kind of meaningfull fight !

bravo you should be a proud man Chezzie !
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Post by killkill »

lol chezzie nice job killing an innocent merchant!!
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Post by Mishka »

When you get a missile lock or someone gets a missile lock on you, this means you can shoot the missile, the computer only informs you that you can shoot the missile,anyways you cannot shoot a missile if you dont get a missile lock, I get missile all the times, everyone gets it, just when you loock at another player ingame you get the lock, and the little square comes up, then its your desicion to shoot the player or not. So its just the computer informing you you got a lock like in warplanes. If somebody is attacking you, you should avoid this locks at all time, but if you are in system and nobody is attacking you, you dont have to avoid the lock coz they dont have anny intention on attacking, they may get the lock if they look at you but they may not attack.

So try to avoid this missile locks only when sombody is attacking you, or else it is nonsense, you will know when sombody is attacking you whne they shoot their first missile or laser.
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Post by Chezzie »

Just to set the record straight, yes I DID blow up Nostradarmus, taking his cargo of plastics which I sold for about 2500.
HOWEVER, I did not say I was:
testing out his new weapon and could not find an asteriod
Nor did you tell me you had:
been wiped out this morning and started from scratch with only 40 credits and had built it upto over 10,000
You said this was the second time this had happened today, nothing else.
You then said please kill me, I told you I had ran out of missiles & you offered me yours.
If message logs are stored, I am sure this can all be confirmed.
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Post by nostradarmus »

I dont want this hassle

I wont be playing any more .
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Post by nostradarmus »

before I go for ever ,

it was the first Pirate that said he was "testing out some new weapon and could not find an asteriod" , I did however tell chezzei that I had been zapped earlier on had started from 40 credits (or there abouts ) and then asked him to finish me off .

i was well and truely fed up by this time . I was not expecting any mercy just a quick "death" had he wiped me out I would have stopped playing for ever then and there , BUT he was unable to has he was out of missles , I was unable to give him mine , so I limped off to decide what to do ! and seak further advice from iother players .

I appolgise to chezzie for the "testing weopons" part of my atatement , I was in advertently refering to what had been said by the first pirate and had convused the two conversations .
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Post by Mishka »

nostradarmus wrote:before I go for ever ,

it was the first Pirate that said he was "testing out some new weapon and could not find an asteriod" , I did however tell chezzei that I had been zapped earlier on had started from 40 credits (or there abouts ) and then asked him to finish me off .

i was well and truely fed up by this time . I was not expecting any mercy just a quick "death" had he wiped me out I would have stopped playing for ever then and there , BUT he was unable to has he was out of missles , I was unable to give him mine , so I limped off to decide what to do ! and seak further advice from iother players .

I appolgise to chezzie for the "testing weopons" part of my atatement , I was in advertently refering to what had been said by the first pirate and had convused the two conversations .

Oh great we lost another player for this nonsense. :(
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Post by Sonro »

nostradarmus wrote:no doubt the highly experianced Chezzie gained a great deal of satisfaction from shooting down an inexperianced and under protected merchant that was unable to escape or put up any kind of meaningfull fight !

bravo you should be a proud man Chezzie !
actually, he's not at all impressed at all with this situation and the label of noob hunter he seems to be getting after this one incident.

a little bit of context here - neither chezzie nor I have played for a while, and previously anyone outside protected federation space (weapons were banned in fed space) was fair game - you had to have reached a reasonable experience level within the game to afford the ships and drives to get further out, and knew the chances you were taking in doing so. I get the impression this has changed somewhat in the time we have both been away. is there "safe space" anymore - if so, where?

I also know that he would not have pirated you had he known how new you were to the game - he didn't get on the rich list by piracy, but by that same hard slog you have gone through to get to where you were.
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Post by Fooli »

As discussed elsewhere... removing safe space was a little "feature" mit introduced a few weeks ago without telling anyone.

At the moment, I think (no-one's online so I can't test it) that missiles are banned in federation space, but lasers aren't; and as you need to buy shields to protect against lasers, that effectively means you can be killed in the previously "safe" regions. Elsewhere, anything goes.

I'm still not sure I agree with any of this, but as Mit explains in the thread linked above, it's part design, part testing the water... while it's unfortunate when players like nostra are at the sticky end of someone's big laser-toting cruiser, it's a) kind of necessary to test this stuff in what is still a beta environment, and b) well it's just a game innit :)

We do need clearer tutorials on this stuff however. There is a space quickstart guide (that no-one ever reads) that needs updating - something on my TDL - but really we need a proper tutorial, and that'll have to wait til mit stops changing stuff. Whenever I try to document something like this it changes faster than I can write :)

When we were testing all this last night, I got the impression that it's starting to work well. There's still a lot of tweaking to do, however. My main concern, as I discussed with mit the other day, is that it's simply too hard to escape from a fight you have no interest in, or no chance of winning. The minute someone fires a shot at you, even if they're aiming at someone else, you're unable to run. That's a bit pants. I was talking to mit on the phone about the galaxy server, and - in the way one does when you're on the phone - i casually fired off a few shots for something to do. And suddenly he couldn't leave the system, even though my shots had bounced off his shields, and actual "combat" hadn't taken place. It was a nice illustration :)

I think I'd like to see some sort of system where you can choose the power mix between shields, weapons and drives... so, in the scenario being discussed here, while chezzie was busily diverting power to weapons and lining up his shot, nostra could have taken the risk, decided to run, stuck everything into drive systems and disappeared). There are problems with that too, of course (pirates complain when their targets simply disappear) but I think all of this will come out in further testing. When we finally get a working AI police force (here's hoping) that'll help a lot too.


In the meantime, my advice for newbies is simply to avoid combat wherever possible - if you see someone with a bounty in your system, run away - or find some friends who'll fly escort...

f
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Post by Sonro »

Fooli wrote:As discussed elsewhere... removing safe space was a little "feature" mit introduced a few weeks ago without telling anyone.

At the moment, I think (no-one's online so I can't test it) that missiles are banned in federation space, but lasers aren't; and as you need to buy shields to protect against lasers, that effectively means you can be killed in the previously "safe" regions. Elsewhere, anything goes.

I'm still not sure I agree with any of this, but as Mit explains in the thread linked above, it's part design, part testing the water... while it's unfortunate when players like nostra are at the sticky end of someone's big laser-toting cruiser, it's a) kind of necessary to test this stuff in what is still a beta environment, and b) well it's just a game innit :)
I'll be on in half hour or so if you want to test :)

and yep - its just a game. :)

Fooli wrote: I think I'd like to see some sort of system where you can choose the power mix between shields, weapons and drives... so, in the scenario being discussed here, while chezzie was busily diverting power to weapons and lining up his shot, nostra could have taken the risk, decided to run, stuck everything into drive systems and disappeared). There are problems with that too, of course (pirates complain when their targets simply disappear) but I think all of this will come out in further testing. When we finally get a working AI police force (here's hoping) that'll help a lot too.
AI polis? you drafting them in from glasgow then?:lol:

to able able to adjust your power mix would be good - after all if i was in a gal freighter and an alien megascout locked on to me, I'd be hauling ass outta there as fast as i could.

on a side note, maybe one "improvement" or addition would be to have semi- manual targets - in that a player has to turn on targetting (via f-key or icon click) rather than it automatically locking on a ship in range as is currently the case. that way newer players aren't panicking about being attacked all the time. if your ship is warning you that someone has locked on, you know its deliberate and have the choice to stay and fight or get out of the way
Last edited by Sonro on Fri Feb 09, 2007 11:58 am, edited 1 time in total.
nostradarmus
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Post by nostradarmus »

He is not impressed ?

I did not know one end of federation space from another ? how would I know when I I had only been playing the space game for a few days , the trading part I had picked up very quickly which is why I progressed to the bigger ship , as for the fighting / defending part that part I llearned the hardway .

I had no chance what so ever !

he must have known (with all his experiance gained from hard slogging ) and from the way that I I stupidly did not try to avoid him (I did not know how to avoid him , still dont ) or fire any missles in return ( that I also did not know how to do ) I had managed to repel most of his missles untill I had used up all 10 defences , I pressed f12 as an act of surrender . then returned immedaitly expecting to have nothing left , BUT my ship had just held on BUT of course i lost the cargo and with it most of the will to carry on .

He is not impressed ?

niether was I
Locked