Software:Model Convertor
Version Number:1.9
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Location
With models with LoDs
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Description:
If you set a model with LoDs to use, say, alpha blending... the material change doesn't get applied to medium and low LoDs.
I'm pretty sure this used to work, and now doesn't (since material properties changed to global properties, maybe?).
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Steps to Replicate:
MC can't set material properties for LoDs
Yeh, that's still possible.
I only came across this cos I was trying to make a special "matrixy" style planet texture for virtual worlds like netrac & bongtrek, using bitmaps with transparencies. It looks quite nice double-sided, but the planet model isn't double sided... and I cannae be arsed to rebuild the model.
So yeh, it'd be nice at some point to be able to change properties for a LoD model all in one go - if, for instance, someone wants to make an existing model transparent or something (well ya never know).
Not a biggie anyway, particularly as the client seems to look for jpg planet textures only...?
f
I only came across this cos I was trying to make a special "matrixy" style planet texture for virtual worlds like netrac & bongtrek, using bitmaps with transparencies. It looks quite nice double-sided, but the planet model isn't double sided... and I cannae be arsed to rebuild the model.
So yeh, it'd be nice at some point to be able to change properties for a LoD model all in one go - if, for instance, someone wants to make an existing model transparent or something (well ya never know).
Not a biggie anyway, particularly as the client seems to look for jpg planet textures only...?
f