ok...just testing my world out, and realized it still could do with some stuff to make it complete
so i tried the *setvehicle [NAME] 2 command
and all i see it an empty space
and i get the message no fuel
wat gives....im god aint i? do i need fuel?
edit: i just tried to edit fuel consumtion...but it doesnt work....
Need abit of help
your in the vehicle, but you haven't set the model or texture for it yet.
you can set vehicle models and textures in the server by going to the tools menu and selecting the model selector.
the fuel need is because by default theirs no default fuel so your all out of fuel (default fuel can be set under ingame *settings -> World Rules -> Default Fuel
probably can't edit the vehicle because vehicle 1 can't be edited. need to hit numpad + or - to switch which vehicle your editing.
you can set vehicle models and textures in the server by going to the tools menu and selecting the model selector.
the fuel need is because by default theirs no default fuel so your all out of fuel (default fuel can be set under ingame *settings -> World Rules -> Default Fuel
probably can't edit the vehicle because vehicle 1 can't be edited. need to hit numpad + or - to switch which vehicle your editing.
"Pile of rubble" is the game's default replacement model for buildings that have been destroyed, or (I think) for buildings that haven't had models assigned correctly in the server. As you're setting up a new world it seems unlikely that the place is full of destroyed buildings, so I'd guess you need to review the process for assigning building models...
Some advice in this thread here: http://theuniversal.net/forum/viewtopic.php?t=4693
f
Some advice in this thread here: http://theuniversal.net/forum/viewtopic.php?t=4693
f
command: *model (TYPE) (NUM) (FILENAME)
example: *model 2 2 porsche.atm
This is used to change the current model and texture selections on your island, via the client instead of using the Model Selector screen on the Island window. The type specifies the category of the model, the NUM specifies which model of that type to change. The categories are :
0 Building Models
1 Robocrow Models
2 Vehicle Models
3 Object Models
4 Misc Models
5 Land Texmaps
6 Surface Textures
7 Main Surface Texture
this is from The Universal World Resource site: www.tuwr.net
the building number is the ID number u see when u r editing the buildings with the buildings editor
all building models need to be your Data>Models>Bldgs folder
u can assign building textures using this command as well, and those textures need to be in the same folder as the models
example: *model 2 2 porsche.atm
This is used to change the current model and texture selections on your island, via the client instead of using the Model Selector screen on the Island window. The type specifies the category of the model, the NUM specifies which model of that type to change. The categories are :
0 Building Models
1 Robocrow Models
2 Vehicle Models
3 Object Models
4 Misc Models
5 Land Texmaps
6 Surface Textures
7 Main Surface Texture
this is from The Universal World Resource site: www.tuwr.net
the building number is the ID number u see when u r editing the buildings with the buildings editor
all building models need to be your Data>Models>Bldgs folder
u can assign building textures using this command as well, and those textures need to be in the same folder as the models