Animation issues

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Fooli
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Animation issues

Post by Fooli »

Software:Universal Client
Version Number:0.49.8
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Location
Various
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Description:
Various animation problems:

- Fire animations aren't working properly with turreted vehicles: I've got a martian tripod model set up with a turreted gun, and no generic fire anim. When you fire it flicks between a few frames of the Walk anim instead of doing nothing . And I've got mechs set up which do have fire anims on turrets, and they simply don't display (any more).

- turret alignment is a bit fecked in vehicles with horizontal and vertical turrets

- death anims: can they freeze frame on the last frame pls? At the moment they seem to blend straight back into "stand"

- death anims with turreted models: doesn't seem to play the anim for the main body of the model, just for the horiz/vertical turret

- related to above, when you die and respawn in a turreted vehicle, animations stop playing for the main body of the model (but play ok in the turrets)

- Wildlife move start anims take forever to blend into walk, so wildlife hovers about the place

- The strafe anim should reverse when a player holds left (or right, either way)

- Walk/run anims should reverse when a player walks/runs backwards




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Last edited by Fooli on Sun Nov 19, 2006 5:36 pm, edited 5 times in total.
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