Software:Universal Client
Version Number:current
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Location
planets.. ariya specifically
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Description:
trigger buidlings, setting trigger code doesnt seem to work.. all it sais is 'trigger sequence iniated, xx seconds (defined in trigger param) until complete... tried trigger code 1 - 4 and they all do that. was looking for king of the hill trigger code.
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Steps to Replicate:
trigger buildings not seem to work
tested and works ok for me.
latest world owners manual i have here says..
latest world owners manual i have here says..
(Do a search in the manual for 'trigger' - is the second page listed). Mode 5 seems to do what it says.Trigger buildings are a special type of building that act as a kind of 'switch' - if players go to the building they can choose an 'Activate Trigger' option from the building menu and this can then activate various 'special' effects.
What that option does depends on the 'Trigger Code' field and the 'Trigger Param' field set in the b.dat editor. Current valid values for the 'Trigger Code' are:
0 - The building explodes after the number of seconds specified by the 'Trigger Param' (unless the destruct sequence is reset by the trigger being activated again)
1 - After the number of seconds specified by the 'trigger param', the player who activated the trigger takes ownership of all buildings owned by the owner of the trigger building. (unless the sequence is interrupted first)
2 - When the trigger param seconds time is up, the server end game sequence is initiated. (the effect of the end game sequence is defined in *settings -> Subgame -> War Games)
3 - Not yet implemented.
4 - Not yet implemented.
5 - 'King of the Hill' - the player who activates the trigger recieves rewards at regular intervals - the interval time is the trigger param in seconds. The rewards are controlled using the *settings -> Subgame -> Fixed Rewards Mode
6 - Similar to mode 5, the player who activates the trigger recieves regular rewards until they are killed.
7 - Once the team who activated this trigger has 'control' of the number of trigger buildings defined by the 'trigger param', the server end game sequence is initiated. (the effect of the end game sequence is defined in *settings -> Subgame -> War Games)
8 - No idea what this does.
9 - Increase the player's level to the tech level of the building activated