At http://tuwr.net/ the message is Coming Soon!
Is there anyplace else with a guide?
I'm assuming that surface settings will allow me to stretch a texture over a grid - say the area where I want rocks to show through my grass.
Looking at Zion's textures I note that there is one which has black smuges (coal?) in the green grass. Going to Zion itself that translates to the hills having blackish streaks where mining takes place. There is another where there are roads.
If this is not under Surface Settings, could somebody please explain how to do that?
Cheers and thanks!
David
Surface Settings...
nah, surface settings are:
Main Surface Properties / Surface Properties 1 to 12 / Texmap Properties 1–4, 5–8, 9–12, 13–16
0 - No Special properties.
1 - No weapons, no damage zone. Players on this surface will not be able to fire weapons nor take damage. Using this setting assumes your ‘War’ settings value on the world settings is set to 1 - i.e. Weapon firing is allowed by default)
2 - Weapons allowed zone. Using this setting assumes your ‘War’ settings value on the world settings is set to 0 - i.e. Weapon firing is not allowed by default
3 - Light Minefield
4 - Heavy Minefield
5 - Instant Death
6 - No weapons, damage zone. Players on this surface will not be able to fire weapons but will take damage. When ‘War’ setting is 1
7 - Weapons allowed zone, no damage. Players on this surface will be able to fire weapons but won’t take damage. When ‘War’ setting is 0
8 - Slow Damage surface. When on this surface players will continously receive a small amount of damage destroying them in about 50 seconds (damage is done irrespective of armour
9 - Med Damage surface. Same as 8 but destroys a vehicle in about 15 seconds)
10 - Fast Damage surface. Same as 8 & 9 but destroys a vehicle in about 5 seconds)
11 - No buildings can be built
12 - Only commercial (i.e. “Retail” or “Store”) buildings can be built
13 - Only production buildings can be built
14 - Only homes can be built. Towns and other ‘special’ buildings are not affected by this rule
15 - Wildlife will avoid this area
16 - Wildlife will try to stay within this area
17 - Players with no surface shield or a ‘Surface Shield 1′ will suffer high damage.
18 - Players with no surface shield or a ‘Surface Shield 2′ will suffer high damage.
Main Surface Environment / Surface Env 1 to 12 / Texmap Env 1–4, 5–8, 9–12, 13–16
0 - Tarmac.
1 - Grass. (Less friction, topspeed & acceleration)
2 - Dirt. (Less topspeed & acceleration, more friction)
3 - Sand (Less topspeed & acceleration)
4 - Mud (Very low topspeed & increased friction)
5 - Inpenetrable (Though they can be ‘flown’ over)
6 - Snow
7 - Ice (Much less friction)
8 - Quicksand
9 - Inpenetrable (even if a player attempts to fly over the tile) *
10 - As 2, but doesnt slow down as much
11 - As 4, but doesnt slow down as much
12 - Very Slightly less topspeed & acceleration. Very slightly more friction than tarmac.
to stretch a single texture over several tiles, you need to place it in the land/texmaps dir, assign it in the texture selector on the server as a texmap, and then go ingame, drag a box, and type .texmap #
Main Surface Properties / Surface Properties 1 to 12 / Texmap Properties 1–4, 5–8, 9–12, 13–16
0 - No Special properties.
1 - No weapons, no damage zone. Players on this surface will not be able to fire weapons nor take damage. Using this setting assumes your ‘War’ settings value on the world settings is set to 1 - i.e. Weapon firing is allowed by default)
2 - Weapons allowed zone. Using this setting assumes your ‘War’ settings value on the world settings is set to 0 - i.e. Weapon firing is not allowed by default
3 - Light Minefield
4 - Heavy Minefield
5 - Instant Death
6 - No weapons, damage zone. Players on this surface will not be able to fire weapons but will take damage. When ‘War’ setting is 1
7 - Weapons allowed zone, no damage. Players on this surface will be able to fire weapons but won’t take damage. When ‘War’ setting is 0
8 - Slow Damage surface. When on this surface players will continously receive a small amount of damage destroying them in about 50 seconds (damage is done irrespective of armour
9 - Med Damage surface. Same as 8 but destroys a vehicle in about 15 seconds)
10 - Fast Damage surface. Same as 8 & 9 but destroys a vehicle in about 5 seconds)
11 - No buildings can be built
12 - Only commercial (i.e. “Retail” or “Store”) buildings can be built
13 - Only production buildings can be built
14 - Only homes can be built. Towns and other ‘special’ buildings are not affected by this rule
15 - Wildlife will avoid this area
16 - Wildlife will try to stay within this area
17 - Players with no surface shield or a ‘Surface Shield 1′ will suffer high damage.
18 - Players with no surface shield or a ‘Surface Shield 2′ will suffer high damage.
Main Surface Environment / Surface Env 1 to 12 / Texmap Env 1–4, 5–8, 9–12, 13–16
0 - Tarmac.
1 - Grass. (Less friction, topspeed & acceleration)
2 - Dirt. (Less topspeed & acceleration, more friction)
3 - Sand (Less topspeed & acceleration)
4 - Mud (Very low topspeed & increased friction)
5 - Inpenetrable (Though they can be ‘flown’ over)
6 - Snow
7 - Ice (Much less friction)
8 - Quicksand
9 - Inpenetrable (even if a player attempts to fly over the tile) *
10 - As 2, but doesnt slow down as much
11 - As 4, but doesnt slow down as much
12 - Very Slightly less topspeed & acceleration. Very slightly more friction than tarmac.
to stretch a single texture over several tiles, you need to place it in the land/texmaps dir, assign it in the texture selector on the server as a texmap, and then go ingame, drag a box, and type .texmap #
The landscape graphics on Zion are done exclusively with .texmapLooking at Zion's textures I note that there is one which has black smuges (coal?) in the green grass. Going to Zion itself that translates to the hills having blackish streaks
where mining takes place. There is another where there are roads.
The coal effect is an image with some grass and the black smudge, and then i placed a few of these texmaps at random over the hill.
To make this area special so that mines can built there, i used the .buildzone command and set a specific buildzone for the mines in the bdat editor.
Do a search in the world owners manual or these forums if you need more info on using .buildzone, or .texmap
Roads on zion are also texmaps, which i laid down using the construction menu and the .texmap command.