Software:Universal Client
Version Number:0.48.9.3
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Location
Everywhere
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Description:
Still can't see how the new engine noises have been implemented. I reinstalled the full version, they're now in my clients/sounds/engine directory, fair enough. But I still only have access to the original 8 in *settings. Is the bug in the game or in me :]
Server and client are both latest... also tried with current CVS, same thing.
f
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Steps to Replicate:
Missing engine sounds
ahh... yeh. I'd only tried #9, and as it didnae work (and the settings descriptions don't support more than 8) I just assumed the others were fecked too. Ah well :) 10 and 11 are fine. I've got a new truck sound to send ya too at some point.
While we're at it... what's the link between engine pitch and speed/accel, again? This is ctrl mode 1...
As far as I can tell, it just whacks the pitch up in response to acceleration when you move forward, so it reaches maximum pitch almost immediately even with a slow-accelerating vehicle.
Then, when you hold shift, it reaches top-top accel and engine pitch, again almost immediately.
And then, when you're running flat out, and let go of shift, the engine pitch drops instantly to the un-shifted maximum pitch. It also drops the speed immediately... hence I'm not sure whether it's linked to speed, to accel, or both in some way. Or if ctrl mode 1 is just broke.
f
While we're at it... what's the link between engine pitch and speed/accel, again? This is ctrl mode 1...
As far as I can tell, it just whacks the pitch up in response to acceleration when you move forward, so it reaches maximum pitch almost immediately even with a slow-accelerating vehicle.
Then, when you hold shift, it reaches top-top accel and engine pitch, again almost immediately.
And then, when you're running flat out, and let go of shift, the engine pitch drops instantly to the un-shifted maximum pitch. It also drops the speed immediately... hence I'm not sure whether it's linked to speed, to accel, or both in some way. Or if ctrl mode 1 is just broke.
f
This is still an issue. I prefer the new way of doing engine noises, but there are still problemos...
- the ratio of speed to pitch is a bit weak... is there a way of providing a setting to tweak the amount of speed that triggers the top engine pitch, kinda thing? It doesn't get high enough quick enough, even with massive acceleration and a high top speed (ie I'm doin 230mph and the engine sounds like it's just ticking over. If I could control it myself I'd shut up about it :] )
- the shift thing is still there. When you let go of shift, the speed, and thus the engine pitch, drops immediately to the top "unshifted" speed, which sounds a bit crap but mostly is a bit of a gameplay issue for racing games... I'm not sure if there's a setting that controls it but I can't see why it'd do this anyway... I'd expect a gradual deceleration to the maximum "unshifted" speed based on the vehicle's friction or something. At the moment it just switches speeds instantly.
- the ratio of speed to pitch is a bit weak... is there a way of providing a setting to tweak the amount of speed that triggers the top engine pitch, kinda thing? It doesn't get high enough quick enough, even with massive acceleration and a high top speed (ie I'm doin 230mph and the engine sounds like it's just ticking over. If I could control it myself I'd shut up about it :] )
- the shift thing is still there. When you let go of shift, the speed, and thus the engine pitch, drops immediately to the top "unshifted" speed, which sounds a bit crap but mostly is a bit of a gameplay issue for racing games... I'm not sure if there's a setting that controls it but I can't see why it'd do this anyway... I'd expect a gradual deceleration to the maximum "unshifted" speed based on the vehicle's friction or something. At the moment it just switches speeds instantly.