names file
names file
im just wondering, how xcan i reset all the item names on my world without having to change them all individualy?
mm.. doin that will lose all your model selections and other stuff, so i wouldnt recommend it.
There isnt a specific command for resetting the item names atm (ill put one on the to-do list). Easiest method for now would be to open up the namesfile.txt in notepad or something and just delete all the lines referring to item=
There isnt a specific command for resetting the item names atm (ill put one on the to-do list). Easiest method for now would be to open up the namesfile.txt in notepad or something and just delete all the lines referring to item=
- Hammerhands
- Posts: 25
- Joined: Mon Jun 26, 2006 4:14 pm
- Location: aprox 4.3 lyrs from Alpha Centauri
huh?
perhaps you could help me read this fileMit wrote:mm.. doin that will lose all your model selections and other stuff, so i wouldnt recommend it.
There isnt a specific command for resetting the item names atm (ill put one on the to-do list). Easiest method for now would be to open up the namesfile.txt in notepad or something and just delete all the lines referring to item=
i have open the NamesFile.txt file and heres whats in it
*UPD=222
AUTOGENTEXTURE,1=Grass00.bmp
AUTOGENTEXTURE,2=Grass00.bmp
AUTOGENTEXTURE,3=Grass00.bmp
AUTOGENTEXTURE,4=Grass00.bmp
AUTOGENTEXTURE,5=Grass00.bmp
AUTOGENTEXTURE,6=Grass00.bmp
AUTOGENTEXTURE,7=Grass00.bmp
MAINSURFACETEXTURE,0=Grass00.bmp
SURFACETEXTURE,0=Grass00.bmp
SURFACETEXTURE,1=Grass00.bmp
SURFACETEXTURE,2=Grass00.bmp
SURFACETEXTURE,3=Grass00.bmp
SURFACETEXTURE,4=Grass00.bmp
SURFACETEXTURE,5=Grass00.bmp
SURFACETEXTURE,6=Grass00.bmp
SURFACETEXTURE,7=Grass00.bmp
SURFACETEXTURE,8=Grass00.bmp
SURFACETEXTURE,9=Grass00.bmp
SURFACETEXTURE,10=Grass00.bmp
SURFACETEXTURE,11=Grass00.bmp
TEXMAP,0=Grass00.bmp
TEXMAP,1=Grass00.bmp
TEXMAP,2=Grass00.bmp
TEXMAP,3=Grass00.bmp
TEXMAP,4=Grass00.bmp
TEXMAP,5=Grass00.bmp
TEXMAP,6=Grass00.bmp
TEXMAP,7=Grass00.bmp
TEXMAP,8=Grass00.bmp
TEXMAP,9=Grass00.bmp
TEXMAP,10=Grass00.bmp
TEXMAP,11=Grass00.bmp
TEXMAP,12=Grass00.bmp
TEXMAP,13=Grass00.bmp
TEXMAP,14=Grass00.bmp
TEXMAP,15=Grass00.bmp
AUTOGENTEXTURE,0=Grass02.bmp
MISCTEXTURE,0=bipsky1.jpg
BUILDINGMODEL,0=TP01.atm
BUILDINGTEXTURE,0=TP005d.bmp
OBJECTMODEL,0=Oak01.atm
OBJECTMODEL,6=Oak01.atm
OBJECTTEXTURE,6=Oak01.bmp
OBJECTMODEL,5=Pine01.atm
OBJECTTEXTURE,5=Pine01.bmp
OBJECTMODEL,4=Oak01.atm
OBJECTTEXTURE,4=Oak01.bmp
OBJECTMODEL,3=Pine01.atm
OBJECTTEXTURE,3=Pine01.bmp
OBJECTMODEL,2=Oak01.atm
OBJECTTEXTURE,2=Oak01.bmp
OBJECTMODEL,1=Pine01.atm
OBJECTTEXTURE,1=Pine01.bmp
OBJECTTEXTURE,0=Oak01.bmp
OBJECTMODEL,7=Marker.atm
OBJECTTEXTURE,7=Marker.bmp
so exactly where are the ITEMS stored cause it aint in this file
Edit I actually renamed this file so it couldnt be found by Buiding Editor
and the reloaded and all items are still there so there is no way this file
is the holder of items names
the fact the editor asks for different file name its NameFiles.txt not NamesFile.txt
actually makes sense why tis is so but what doesnt make sense is there is no file called
NameFiles.txt
Yours doesn't contain any item names. However, it IS in the NamesFile.
Part of my namesfile: (the whole doesn't fit)
VEHICLETEXTURE,13=genericbuilding2.jpg
VEHICLEMODEL,13=building.atm
BUILDINGMODEL,0=plinth01.atm
BUILDINGTEXTURE,0=stone02.bmp
BUILDINGMODEL,1=Mine02.atm
BUILDINGTEXTURE,1=Mine02.jpg
BUILDINGTEXTURE,2=refinery.jpg
BUILDINGMODEL,2=refinery1.atm
BUILDINGMODEL,3=obelisk.atm
BUILDINGTEXTURE,3=statstone.jpg
BUILDINGMODEL,4=smallfactory.atm
BUILDINGTEXTURE,4=smallfactory.bmp
BUILDINGMODEL,5=Mine02.atm
BUILDINGTEXTURE,5=stone02.bmp
BUILDINGTEXTURE,6=medfactory.jpg
BUILDINGMODEL,6=mediumfactory.atm
BUILDINGMODEL,7=researchlabfuture.atm
BUILDINGTEXTURE,7=reslabfuture.jpg
BUILDINGMODEL,8=Well.atm
BUILDINGTEXTURE,8=well.jpg
ITEMNAME,32=Metal Ore <------------
ITEMNAME,112=Steel <----------
ITEMNAME,25=Paint <----------
ITEMNAME,23=Magic <----------
ITEMNAME,24=Gold <------------
Those last ones are the item names.
Part of my namesfile: (the whole doesn't fit)
VEHICLETEXTURE,13=genericbuilding2.jpg
VEHICLEMODEL,13=building.atm
BUILDINGMODEL,0=plinth01.atm
BUILDINGTEXTURE,0=stone02.bmp
BUILDINGMODEL,1=Mine02.atm
BUILDINGTEXTURE,1=Mine02.jpg
BUILDINGTEXTURE,2=refinery.jpg
BUILDINGMODEL,2=refinery1.atm
BUILDINGMODEL,3=obelisk.atm
BUILDINGTEXTURE,3=statstone.jpg
BUILDINGMODEL,4=smallfactory.atm
BUILDINGTEXTURE,4=smallfactory.bmp
BUILDINGMODEL,5=Mine02.atm
BUILDINGTEXTURE,5=stone02.bmp
BUILDINGTEXTURE,6=medfactory.jpg
BUILDINGMODEL,6=mediumfactory.atm
BUILDINGMODEL,7=researchlabfuture.atm
BUILDINGTEXTURE,7=reslabfuture.jpg
BUILDINGMODEL,8=Well.atm
BUILDINGTEXTURE,8=well.jpg
ITEMNAME,32=Metal Ore <------------
ITEMNAME,112=Steel <----------
ITEMNAME,25=Paint <----------
ITEMNAME,23=Magic <----------
ITEMNAME,24=Gold <------------
Those last ones are the item names.
- Hammerhands
- Posts: 25
- Joined: Mon Jun 26, 2006 4:14 pm
- Location: aprox 4.3 lyrs from Alpha Centauri
- Magicfinger
- Staff
- Posts: 1078
- Joined: Tue Sep 30, 2003 10:38 am
- Location: here,there and everywhere
the recommended way of changing an item name is to use
from within the game, it just has less chance of getting any kind of windows formatting attached to the file that way which is bound to break it
Code: Select all
*changeitemname {oldname},{newname}