Software:Universal Client
Version Number:0.48.9
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Location
Everywhere, using control mode 1
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Description:
1. [removed owing to chimpery]
2. Vehicles in the air seem to obey laws of friction, or braking (or something) as though they're on the ground. Fly off a hill, stop accelerating, and you can just stop in mid air
3. Mode 7 collisions make ramps work, but also mean you can only collide with models one way round. Do I need to add collision models or something?
4. Bounce
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Steps to Replicate:
Vehicle physics & control issues
Vehicle physics & control issues
Last edited by Fooli on Wed Nov 15, 2006 10:26 am, edited 1 time in total.
for #2, i think the special control modes setting fixes that.
changing it to 1 to diable the vehicle from steering in the air also disables its ability to slow down and accel. atleast, i think thats the setting. i know its impossible to stop on zion when bouncing accross a town on the tops of buildings.
changing it to 1 to diable the vehicle from steering in the air also disables its ability to slow down and accel. atleast, i think thats the setting. i know its impossible to stop on zion when bouncing accross a town on the tops of buildings.
Yeh, doesn't work does it. Actually you've just reminded me of...
5. When special control mode = 1 (can't turn in the air) it completely locks out the wheels, so they don't turn at all. I know it's a small thing but it'd be much nicer if the wheels turned, but the vehicle didn't, so you can see where you're going to shoot off to when you hit the ground again :)
5. When special control mode = 1 (can't turn in the air) it completely locks out the wheels, so they don't turn at all. I know it's a small thing but it'd be much nicer if the wheels turned, but the vehicle didn't, so you can see where you're going to shoot off to when you hit the ground again :)
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