cant connect world

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Lazers1
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Joined: Thu Jun 01, 2006 4:51 pm

cant connect world

Post by Lazers1 »

i fixed this (i think) by selecting my world from the menu but now i cant get vegicles!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11 i set my self tov ehicle 2 and its just empty air!!!!!!!!!!!!! is this a bug? or am i too stupid to make a world? :cry:
EEDIT: not fixed, i cant connect from the galaxy, only throguh my world
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Fooli
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Post by Fooli »

Check the forums (use the search function) before asking Qs... anyway, look at this thread:

http://theuniversal.net/forum/viewtopic.php?t=4198

and the one linked within it. It sounds to me like your world's broadcasting an internal IP address... should be external for the galaxy to see it.

As for vehicles: have you assigned a model to vehicle 2? Open the server program and go to Tools/Model selector. The left window shows the vehicle slots; the right window shows which models you have in your server's /data/models/vhcls folder.

Click a vehicle slot, then double-click a model on the right to assign that model to that vehicle slot.

As for whether you're too stupid or not... only time will tell (it hasn't stopped most people though :) (seriously, it's a bit of a pain to build a world, because we haven't had the time to make it easier. But it is doable, really..)

f
Lazers1
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Joined: Thu Jun 01, 2006 4:51 pm

Post by Lazers1 »

yep, ive done everything it said, however ill have another look
and update on the vehicle prop ok got a vehicle (hurrah!) but it says out of fuel, how i stop this and how do i add buildings?
btw the model i selected (the poche) is white, totally white
EDIT: ive tried everything. nothing works.
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Fooli
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Post by Fooli »

Fuel consumption is a setting per vehicle: on your world type *settings, then choose vehicle settings, choose a vehicle, then fuel consumption, and set it to 0. Or you could just give yourself some fuel to be going on with: type *grantfuel [your name] 64

Your porsche is white because you haven't assigned a texture to it - I prolly should have mentioned that. You assign the texture just like you assign the model: click the vehicle slot, double click the texture. So your server's /data/models/vhcls folder should contain both model files (.atm) and texture files (.bmp or .jpg etc).

If you're completely new you should read two things:

the new world owner's guide
the world owner's manual

You add buildings by first setting up some building types using the building data editor (bdat editor). Once you've got a bdat file with some buildings in it, you can assign models to those buildings using the server tools/buildings editor menu.

f
Last edited by Fooli on Fri Jun 02, 2006 7:29 pm, edited 1 time in total.
Lazers1
Posts: 7
Joined: Thu Jun 01, 2006 4:51 pm

Post by Lazers1 »

also, how do i host my world? i heard you need to host it, how?
and i dont get the adding buildings, is there a step-by-spet guide?
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Fooli
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Post by Fooli »

You host it by running it.. it's hosted on your PC.

Buildings setup: http://theuniversal.net/forum/viewtopic.php?t=1162. They're all just sat there in the forum, you know :)

However.. maybe you need micro-advice. Basically the characteristics of buildings on each world are stored in a file called buildings.dat, which lives in your world server's /data folder.

That file is created and edited using the program BuildingsData.exe (the bdat editor), which lives in your universal root folder.

Run the program. Go to the file menu, select "New". Then click the big "Add building" button. Congratulations, you've added a building (etc). You'll see it appear with some default settings.

Double-click that building entry to access the specific characteristics of that building. You probably won't understand half of that screen - I certainly don't - but by changing the various values there you can change how the building behaves, what it's called, and so on. If you want to build a good economy world, you'll spend a lot of time here working out which buildings sell what, how often they produce things, etc etc.

When you're happy with that particular building, click "Ok". To add another, click "add building". Repeat until bored and/or finished.

Then save the bdat file (File/Save As) in your world's /data folder.

Then, if you run your world server, and go to the Tools/Buildings Editor menu, you'll see the list of building types you've just set up in the bdat. Then you can assign models and textures to them.

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karumpa
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Joined: Tue Nov 08, 2005 12:13 am

Post by karumpa »

Cheers for Fooli, patience and knowledge all wrapped in one.
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