edit house model

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Andy
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edit house model

Post by Andy »

i was bored so i made some quik changes to one of the houses
download
www.chrome-plated.net/andy/andy_house01.zip

image
www.chrome-plated.net/andy/img1.jpg
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Tom
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Post by Tom »

o i like the house, especially as their is a bug that means if u look in the way of a tree u can't see land (which is fixed in next vers i amassured) but that means its a way around it! sweet think ill add that to my isle, if u dont mind andy :)
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Andy
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Post by Andy »

i dont mind, thats why i uploaded it and put a link here :P
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Mit
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Post by Mit »

sweet :]
I'd love a million of those lil house variations. :)
Or well.. even 3 or 4 would be nice.. one with a lil tree, one with a big tree, one with a garage. Sometimes itd be so nice to have a design selection when choosing your housey.
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Andy
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Post by Andy »

would be nice.

i just had a thought. ok you could have a sort of animation thing going on with the house, each keyframe is diffrent variation of the main house model and when your building a house you can select what keyframe(model) to use for your house.

it would make it a kinda model databse within a model :)
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Post by Mit »

ooh clever :] (itd jus be 'nice' but it counts as 'clever' coz its very easy for me to do too :] )
Remind me to look into setting that up if it isnt done by the end of the month.
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Fooli
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Post by Fooli »

good luck getting multiple models with multiple lods and animations at all levels into the format, then :p
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Mit
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Post by Mit »

Nah, couldnt go that far... well not with animations in the models too. Itd be an either or thing really.. either your model works normally, and LODs and animations are applied as appropriate, or its a 'multi-model' with no animations but instead a selection of different static models.
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Post by Fooli »

hrmm... it's an interesting idea, but kinda worries me that it's sorta diametrically opposed to the way models are handled at the moment. Not so much from a model building perspective as in choosing models for worlds and all that.. surely it's complex enuf without introducing a new type of "multi" model?
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Mit
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Post by Mit »

dont really see that as a big issue, and i wouldnt say its exactly opposed.. tis just another option available. seems a bit like saying that flying a crow is 'diametrically opposed' to driving a ground vehicle and therefore we should simplify things by removing the crows. (which might be fair enuf.. but the development has always kinda worked in a sense of throwing everythin on and seeing what sticks.. :] )

if ppl currently want to have a number of different house models available (i do on one of the worlds im building), ya currently have to add each building model separately. If i could just select a single multi-model, flick a switch and let the players choose which graphic to use, itd make the world building job easier and frees up some space in building list.
I also dont think itd over-confuse the building process for a player if they have to go thru an extra stage of selecting what their builidng looks like in addition to its type and name.. in fact i think most ppl would find that rather kewl.

Anyway, we'll see.. almost inevitably the amount of TDL stuff to do and my lack of time will mean this has a fair chance of gettin knocked down the priorities list.
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Post by Fooli »

It would be if your crow model and car model were part of the same model file.. I spose if we're just talking about buildings, and having all of one type of model work this way, it'd be less confusing. I just thought one of the points of this was total flexibility... if u wanna use a house model as a vehicle, go fer it; if u want to use model A but scale it 500%, go fer it... etc. Obviously this wouldn't make that impossible, but if we start mixing up the model format it's gonna get harder to track wot's wot and control individual model preferences...? Tho I can see it's handy to keep all houses in a single model, just update one model with new house options and all that. Feck it, wot do i know, i only work here :)
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Post by Mit »

well, if it were done it should probably be part of the model properties anyway, so it wouldnt really break the sharing or "global scope" of models.. the flag inside the atm file would tell the game to draw this model without using the standard animation stuff and tada.. could still use that model for different stuff, and it just adds more flexibility than before. And sure.. ya could take it to the total extreme and have one single ATM file that contains all the models, cars, houses n whateva, used on an island. It'd be daft, of course, but ya could.
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