zar please add a building to zoric gate

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Tom
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zar please add a building to zoric gate

Post by Tom »

i would like a new additional building! seeing as there are a few places i can't see a problem... could you add like a ornament that needs alot of money say 2k and maybe 1k materials to build? as i could make that a task on my isle!

thanks that is all
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Post by zaroba »

what types of materials should be required?
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Post by Tom »

er... maybe 750 wood and 250 stone? dont wanna make it to hard!
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Post by zaroba »

'k, will add it in a min.
btw, oceanic bdat has been added to the gateway
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Post by Tom »

aww bugger
now you do that! grhh :wink:

you mean completely added? everybuilding? bugger... now i dont know what to do... hmm

aww! bugger!!!!!!!!
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Post by Spider »

Bugger...whatever happened to
zaroba wrote:can't really take out the unused stuff though, as that'd cause the stuff lower in the building list to scroll up and the islands would get messed up. they'd still be trying to use the buildings from thier origional locations.
Anyway, I'm complaining because I can't find that rather nifty cruise missile producing building, and also cannot find an explosives-producing building either. Maybe you could add a fuel refinery that makes explosives along with fuel. It wouldn't even affect the economy of non weapon islands because the explosives are relatively "free"

ie Before: 10 fuel from 5 chems and 5 oil
ie After: 10 fuel and 10 explosives from 5 chems and 5 oil
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Post by Tom »

AWWW why oh why doesd this always happen! im ready to open an isle! and then i get a new temptation or summin! grhh i have to use oceanic now! i wonder... can i mix those together... i reckon i might be able to !


EDIT: zar... u have forgotten to put the ornament on :) just thought i would remind you

EDIT: zar would you host my isle? matt has offered to but i know hes really busy atm so i don't wanna annoy him...
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Post by zaroba »

Spider wrote:Bugger...whatever happened to
zaroba wrote:can't really take out the unused stuff though, as that'd cause the stuff lower in the building list to scroll up and the islands would get messed up. they'd still be trying to use the buildings from thier origional locations.
Anyway, I'm complaining because I can't find that rather nifty cruise missile producing building, and also cannot find an explosives-producing building either. Maybe you could add a fuel refinery that makes explosives along with fuel. It wouldn't even affect the economy of non weapon islands because the explosives are relatively "free"

ie Before: 10 fuel from 5 chems and 5 oil
ie After: 10 fuel and 10 explosives from 5 chems and 5 oil

i managed to do it while also keeping the set everybody used in its place. resulting in no messed up buildings. the post in announcements tells what i did to it.

just added 2 wep facs to the Misc Stuff section. 1 makes weps 4, 5, 6, the other makes 7, 8, 9. they bopth sell what they make. also added an orna needing 1k wood and stone
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Post by Tom »

thanks zar, but could u host my isle?
everything is done, cept a few setings
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Post by Spider »

# Building Number 66:

Vehicle fact 2,3,4

Cannot sell vehicle 4 but actually sells vehicle 5 even though it can make a vehicle 4.
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Post by zaroba »

fixed
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Post by Spider »

Zaroba: i managed to do it while also keeping the set everybody used in its place. resulting in no messed up buildings. the post in announcements tells what i did to it.

just added 2 wep facs to the Misc Stuff section. 1 makes weps 4, 5, 6, the other makes 7, 8, 9. they bopth sell what they make. also added an orna needing 1k wood and stone
Not quite keeping all the stuff everybody used in its place, resulting in no messed up buildings. I used quite a bit from the qwerty part which had a gunpowder mine, and an explosives/weapon shop. Oddly enough, these buildings was replaced by the oceanic weapons of weopens so it is ok. Matt was hosting this island but I will start again with a new building building list, continuing the theme of bars and weapons. 8)
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