i would like a new additional building! seeing as there are a few places i can't see a problem... could you add like a ornament that needs alot of money say 2k and maybe 1k materials to build? as i could make that a task on my isle!
thanks that is all
zar please add a building to zoric gate
Bugger...whatever happened to
ie Before: 10 fuel from 5 chems and 5 oil
ie After: 10 fuel and 10 explosives from 5 chems and 5 oil
Anyway, I'm complaining because I can't find that rather nifty cruise missile producing building, and also cannot find an explosives-producing building either. Maybe you could add a fuel refinery that makes explosives along with fuel. It wouldn't even affect the economy of non weapon islands because the explosives are relatively "free"zaroba wrote:can't really take out the unused stuff though, as that'd cause the stuff lower in the building list to scroll up and the islands would get messed up. they'd still be trying to use the buildings from thier origional locations.
ie Before: 10 fuel from 5 chems and 5 oil
ie After: 10 fuel and 10 explosives from 5 chems and 5 oil
AWWW why oh why doesd this always happen! im ready to open an isle! and then i get a new temptation or summin! grhh i have to use oceanic now! i wonder... can i mix those together... i reckon i might be able to !
EDIT: zar... u have forgotten to put the ornament on just thought i would remind you
EDIT: zar would you host my isle? matt has offered to but i know hes really busy atm so i don't wanna annoy him...
EDIT: zar... u have forgotten to put the ornament on just thought i would remind you
EDIT: zar would you host my isle? matt has offered to but i know hes really busy atm so i don't wanna annoy him...
Spider wrote:Bugger...whatever happened toAnyway, I'm complaining because I can't find that rather nifty cruise missile producing building, and also cannot find an explosives-producing building either. Maybe you could add a fuel refinery that makes explosives along with fuel. It wouldn't even affect the economy of non weapon islands because the explosives are relatively "free"zaroba wrote:can't really take out the unused stuff though, as that'd cause the stuff lower in the building list to scroll up and the islands would get messed up. they'd still be trying to use the buildings from thier origional locations.
ie Before: 10 fuel from 5 chems and 5 oil
ie After: 10 fuel and 10 explosives from 5 chems and 5 oil
i managed to do it while also keeping the set everybody used in its place. resulting in no messed up buildings. the post in announcements tells what i did to it.
just added 2 wep facs to the Misc Stuff section. 1 makes weps 4, 5, 6, the other makes 7, 8, 9. they bopth sell what they make. also added an orna needing 1k wood and stone
Not quite keeping all the stuff everybody used in its place, resulting in no messed up buildings. I used quite a bit from the qwerty part which had a gunpowder mine, and an explosives/weapon shop. Oddly enough, these buildings was replaced by the oceanic weapons of weopens so it is ok. Matt was hosting this island but I will start again with a new building building list, continuing the theme of bars and weapons.Zaroba: i managed to do it while also keeping the set everybody used in its place. resulting in no messed up buildings. the post in announcements tells what i did to it.
just added 2 wep facs to the Misc Stuff section. 1 makes weps 4, 5, 6, the other makes 7, 8, 9. they bopth sell what they make. also added an orna needing 1k wood and stone