Wouldn't it be an easy fix to change the variable that stores this information from a 1byte (storing only 256 distinct values) to a 2byte data type (storing 65536 different values)and the client will only display upto 256 wildlife.
it displays #1 first, then #2, then #3, then #4
so if you have all 4 wildlife set to 200 on the server, you will only see 200 wildlife 1 and 56 wildlife 2 in-game if your client is set to 256 wildlife.
Just noticed this and a that the executable theuniversal.exe is a memory hog.