256 wildlife limit?

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dcarde007
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256 wildlife limit?

Post by dcarde007 »

and the client will only display upto 256 wildlife.
it displays #1 first, then #2, then #3, then #4
so if you have all 4 wildlife set to 200 on the server, you will only see 200 wildlife 1 and 56 wildlife 2 in-game if your client is set to 256 wildlife.
Wouldn't it be an easy fix to change the variable that stores this information from a 1byte (storing only 256 distinct values) to a 2byte data type (storing 65536 different values)

Just noticed this and a that the executable theuniversal.exe is a memory hog.
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zaroba
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Post by zaroba »

keep in mind that displaying 65k of any wildlife unless its really low poly would REALLY slow down any pc. if you think its a hog now, imagine if it had to constantly calculate, display, possibly animate, and move around 65k wildlife :P

how is it a memory hog?
mines only useing 100mb of ram driving around sabrada. the game can even run on on pcs with much less ram. its requires a fraction of what other games need.

besides, directx games are designed to use as much of the cpu as possible to provide the best graphics possible.
dcarde007
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Post by dcarde007 »

Lineage 2 takes around 100megs.

It would allow 65k wildlife, doesn't mean you would need to put in 65k wildlife.

I set wildlife on the client to 255 and the majority of all buildings disappeared...

essentially i'm just asking why limit everything to 256?
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VDZ
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Post by VDZ »

Because it's enough. More would cause too much lag.
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djaj88
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Post by djaj88 »

I don't think a computer made all the way back to 1995 would do so well trying to handly 600 wildlife, so you the sake of the people that have old school computers theres a limit. Sry for you old school people that have old computers...I'm just making a point...
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VDZ
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Post by VDZ »

Computers made in 1995 don't have a graphics card with 3d acceleration, so you wouldn't be able to play TU on them at all.
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zaroba
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Post by zaroba »

unless of course you got a video card :P
pci was out back then.
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