Loss of money from production

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Marshall
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Loss of money from production

Post by Marshall »

Software:Universal Client
Version Number:0.49.4
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Location
Sabrada
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Description:
Say a building produces 20 items for 5 sheckles. The building can hold 500 items. If the building has 499 items in it, it will produce 1 more to make it even to 500 items, but it uses the full 5 sheckles to make that 1 item.
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Steps to Replicate:
if a producing building (a building that uses money to make items) has full stock, take 1 of the items out of it.
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Mit
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Post by Mit »

I'm gonna claim that one as 'Not a bug' - mostly coz making it do the calc properly would make all the code way too messy for my liking :).. I don't see it being a particularly crucial issue that would warrant messing the code up for...

It could be justified, with a lil imagination, by saying that if a building makes 20 of an item, it has a production line set up to make in batches of 20.. and even if some of the batches are empty, it still costs the same amount to run the production line. If ya get my gist.

Either way.. point 1 applies :]. If you wanna insist on having it done properly, feel free to re-raise it as a new bug and i'll put it on the longer-term list for stuff to do when im feeling less niggly :)
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zaroba
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Post by zaroba »

it only makes one? thats odd.

last i saw was that if a building had 499 of 500 in stock and makes 25 per run, it'll still make the 25 and end up with 524 of 500 in stock
Marshall
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Post by Marshall »

Sorry to bring this back up, but it seems to be a problem. I can only hold 25 of an item in a building (no workers, building damage, ect.) and 100 of an item is produced every 7 minutes for 100s, then I'm only getting 25% of my earnings. Kind of seems like a bug to me.
Marshall
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Post by Marshall »

Sorry couldn't edit post, but the extra 75 of that item is just thrown a way, but it still cost 7s for the 25 of that item produced.
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Mit
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Post by Mit »

okeys.. will get it sorted properly soon (ish)
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Magicfinger
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Post by Magicfinger »

bump
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Mit
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Post by Mit »

multibump
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