X fighter
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- Posts: 0
- Joined: Wed Oct 19, 2005 11:37 pm
X fighter
Does X fighter have a cargo bay or do i have to buy it?
The X-Fighter has a *small* cargo bay installed by default.
All ships have a different default cargo bay setting, and there is the option to buy 'cargo bay extensions' to increase the capacity of any ship. (10 tonne, 25tonne, and 100tonne extensions will be available lata this week).
At the moment, the default cargo bay sizes for ships are..
Interplanetary Shuttle - 0 tonnes
Cargo Transport - 20 tonnes
Pirate Ship - 30 tonnes
Police Fighter - 10 tonnes
X Fighter - 5 tonnes
.. and then theres various other ships that you'll just have to find out about over time..
All ships have a different default cargo bay setting, and there is the option to buy 'cargo bay extensions' to increase the capacity of any ship. (10 tonne, 25tonne, and 100tonne extensions will be available lata this week).
At the moment, the default cargo bay sizes for ships are..
Interplanetary Shuttle - 0 tonnes
Cargo Transport - 20 tonnes
Pirate Ship - 30 tonnes
Police Fighter - 10 tonnes
X Fighter - 5 tonnes
.. and then theres various other ships that you'll just have to find out about over time..
The list of items and their properties is a setting on the gal server so it can be adjusted easily enuf - tho for gameplay reasons 24 will be the limit for the forseeable future. (Theres not much point going further out as theres nothin much out there yet..)
(The price of the 100 t cargo bay extension will likely generate a suitably similar 'thud' sound effect, of course ;] )
(The price of the 100 t cargo bay extension will likely generate a suitably similar 'thud' sound effect, of course ;] )
Stardrive
I know you said that you wanted to keep the Stardrive to level 24 for gameplay reasons, but if you raised it to say 40, this would allow trade between some of the outlying stations. For example, Iridis has items to trade with no way of getting there. Another thought I had was if you DID run out of fuel in a system, you could top up by flying near the sun. (It worked in Elite for those who remember that far back!) This could be set to take a while so would only be used in an emergency. Using these methods, it would be possible for some daring souls to head out into the great unknown & return with tales of their adventures! Or else get stuck out at star system Clare!
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
no they dont, morby - only the biggest applies. Ya can sell your 10t one now.
Sorry, cynic, I reduced the 100t extension to 40t for now, as it seemed a bit extreme.
The 40t is also not available yet - lets say 'galactic research scientists are currently working on strengthening the cargo extension connection rivets' or somethin
I want to leave stuff as it is for a while yet to see how the econ progresses.. there will be a 40t, and may be a 100t extension, one day, but for now you'll just have to content yourself with the 25.
Sorry, cynic, I reduced the 100t extension to 40t for now, as it seemed a bit extreme.
The 40t is also not available yet - lets say 'galactic research scientists are currently working on strengthening the cargo extension connection rivets' or somethin
I want to leave stuff as it is for a while yet to see how the econ progresses.. there will be a 40t, and may be a 100t extension, one day, but for now you'll just have to content yourself with the 25.
Cargo bay extension technology is a bit more complicated than just bolting another bucket on the side of your cargo transport.Mit wrote: 'galactic research scientists are currently working on strengthening the cargo extension connection rivets'
According to the head of the Infinite Monkey Corporation shipyards, it involves significant re-engineering of the internal structure of your ship (rerouting power, making drive and life support systems more space-efficient, packing more weaponry into the same space, and so on). Which explains why extensions are so expensive, and how you can add 50% cargo space to your ship without actually increasing its external dimensions :)
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Cobra Mk II
Managed to get one of these, what a ship! VERY fast and a good sized cargo bay. I really like the feature of the floating windows! To explain, there's a slight glitch in the model in that the windows in the cockpit appear to hover several feet from the ship! You only see it in the docking sequence or from another ship if it's REALLY close.
Ok... that floating window effect is supposed to be fixed now (it actually happens on all the ships I built, tho mebbe you just haven't noticed before!).
This is the Cobra, right? I'll take a look at the model - mebbe I did something differently in the way the windows attach to the main chassis. In the meantime make sure you're using the very latest patch, cos that fixes it for me.
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This is the Cobra, right? I'll take a look at the model - mebbe I did something differently in the way the windows attach to the main chassis. In the meantime make sure you're using the very latest patch, cos that fixes it for me.
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I've sent ya a Cobra model update mit.
Yeh, far as I can tell, it's working already (tricky to be sure without having someone float in front of me to test, but I'm fairly sure). The cargo transport, for instance, seems fine. After the cobra I started using specific attach points for turreted glass, so mebbe thass why.
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Yeh, far as I can tell, it's working already (tricky to be sure without having someone float in front of me to test, but I'm fairly sure). The cargo transport, for instance, seems fine. After the cobra I started using specific attach points for turreted glass, so mebbe thass why.
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Just tested the updated cobra in space (thanks Sonro) - yep, the glass thing seems to be working, more or less. It definitely stays attached to the cockpit now: there's some nasty z-fighting type flickering going on, but that might just be my system - most stuff in space flickers for me.
So, er, don't fix it any more, k? :)
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So, er, don't fix it any more, k? :)
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